Operatives

1. Enforcer Patrolman
Enforcer Patrolman
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Enforcer Shotgun
Close Range (Rng 6")
4
2+
4/4
Short Range
4
4+
2/2
Enforcer Boltgun
4
3+
3/4
Stub Pistol (Rng 6")
4
3+
3/3
Power Knife (Lethal 5+)
4
4+
3/5
32
2. Enforcer Subjugator
Enforcer Subjugator
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Grenade Launcher
Gas (Blast 3", Saturate, Severe)
4
3+
3/4
Krak (Prc1)
4
3+
4/5
Shock Maul (Shock)
4
4+
4/4
Grenade
Gas (Rng 6", Blast 2", Saturate, Severe)
4
3+
3/4
Krak (Rng 6")
4
3+
4/5
Abilities
Riot Shield

Riot Shield: Each of your blocks can be allocated to block two unresolved successes (instead of one). If this operative is retaliating, you resolve the first attack dice (i.e. defender instead of attacker).

32
3. Enforcer Veteran
Enforcer Veteran
A 2
M 6"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Concussion Carbine (Severe, Stun)
4
4+
4/4
Stun Baton (Shock)
4
4+
3/3
32
4. Enforcer Marksman
Enforcer Marksman
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Marksman Bolt Carbine (Balanced)
4
3+
4/4
Enforcer Power Knife (Lethal 5+)
4
4+
3/5
32
5. Enforcer Sniper
Enforcer Sniper
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Enforcer Sniper Rifle
Mobile
4
3+
3/4
Stationary (Dev3, Hvy)
4
4+
3/3
32
6. Enforcer Specialist
Enforcer Specialist
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Flamer (Rng 8", Sat, Tor2")
4
2+
3/3
Enforcer Autogun (Relentless)
6
3+
2/3
Power Knife (Lethal 5+)
4
4+
3/5
32
7. Enforcer Breacher
Enforcer Breacher
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
SLHG Assault Ram (Blast 2")
4
3+
2/4
SLHG Assault Ram (Brutal)
4
4+
4/6
32
8. Enforcer Cyber Mastiff
Enforcer Cyber Mastiff
A 2
M 8"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Vicious Bite (Rnd)
4
3+
3/4
32

Equipment

Ploys

Tac Ops