Lunarcultist
Whenever a friendly OUTRIDER operative is shooting an enemy operative, its ranged weapons have a weapon rule determined by that Friendly operative’s location. ENEMY OPERATIVE LOCATION Within your opponents territory - balanced Within 4" of their Dropzone - Ceaseless Within their drop zone - Relentless
During each friendly OUTRIDER operative’s activation, it can perform two two Fight actions. Each friendly OUTRIDER operative can counteract regardless of its order.
Vashtor unleashes his legions. Still a work In progress
Channel Deamons: When a WARP BOUND CONSTRUCT is activated you can choose to Channel Deamons. If you do roll d3+1 and the model takes that much damage. Until that operatives next activation its deamons are channeled
Deamon Forged Weapons: Whenever this operative is using this weapon if its Deamons are channeled, add 1 to both Dmg stats of this weapon.
Combat Drugs: As a Stratigic Gambit you can choose to assign up to 3 combat drugs to models on your team. Each model can only recive one drug and each drug can only be given once per turning point Adrenalight: Whenever a Model with this drug activates, during that activation, that operative can perform two Fight actions, and one of them can be free.
Hypex: Models with this drug gain 1" of movement
Serpentin: Models with this drug gain Relentless on Melee Weapons
Painbringer: Normal and Critical Dmg of 3 or more inflicts 1 less damage on this operative.
Grave Lotus: Melee Weapons add 1 to both Dmg stats.
Splintermind: When a model is given this drug It regains up to 2D3 lost wounds, and during that turning point you can ignore any changes to its APL stat.
Feralex: Weapon equiped by this model gain the Rending keyword
Agonite: Models with this drug gain Relentless on Shooting Weapons
Long Range Emplacements:
STRATEGIC GAMBIT. Place a Number of prepared bomrdment markers in the kill zone depending on the battle round. They must be placed more then 1" from objective markers
- 1
- 2
- 3
Gas Bombardment: In the ready tep of each turning point flip each prepared bombardment token in to a gas bombardment token.
When a frindly model is wholly within 2" of a marker that model is obsured to shooting from more then 2" away
When an enemy model enters the control range of a gas bombardment token roll a d6. On a 4+ that model suffers 1 wound