Wych Cult

Homebrew by Lunarcultist
No votes yet
Composition
  • 1 Hekatrix
  • 7 From
  • Yraqnae
    
  • Hydrae
    
  • Lacerai
    
  • Hekatarii Warrior
    

Only Multiples of Warrior

Combat Drugs: As a Stratigic Gambit you can choose to assign up to 4 combat drugs to models on your team. Each model can only recive one drug and each drug can only be given once per turning point Adrenalight: Whenever a Model with this drug activates, during that activation, that operative can perform two Fight actions, and one of them can be free. Hypex: Models with this drug gain 1" of movement Serpentin: Models with this drug gain Relentless on Melee Weapons Painbringer: Normal and Critical Dmg of 3 or more inflicts 1 less damage on this operative. Grave Lotus: Melee Weapons add 1 to both Dmg stats. Splintermind: When a model is given this drug It regains up to 2D3 lost wounds, and during that turning point you can ignore any changes to its APL stat. Feralex: Weapon equiped by this model gain the Rending keyword Agonite: Models with this drug gain Relentless on Shooting Weapons

Hekatarii Warrior
A 2
M 7"
S 5+
W 8
Weapons
ATK
HIT
DMG
Splinter Pistol (Lethal 5+, Rng 8")
4
3+
2/4
Hekatarii Blade
6
3+
3/4
Abilities
Preternatral Stims

Preternatral Stims: When this model activates if it has a COMBAT DRUG you may choose a different COMBAT DRUG for this model to have until the end of its activation

Lacerai
A 2
M 7"
S 5+
W 8
Weapons
ATK
HIT
DMG
Splinter Pistol (Rng 8", Lethal 5+)
4
3+
2/4
Razorflails (Brutal, Tangle)
4
2+
4/5
Abilities
Bloody SlaughterTangle

Bloody Slaughter: Whenever this operative performs an action, if an enemy operative was injured or incapacitated during that action, during that activation, this operative can perform two Fight actions, and one of them can be free.

Tangle: Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

Hydrae
A 2
M 7"
S 5+
W 8
Weapons
ATK
HIT
DMG
Hydra Gauntlets (Brutal, Rending)
5
3+
5/6
Abilities
New Ability

New Ability:

Yraqnae
A 2
M 7"
S 5+
W 8
Weapons
ATK
HIT
DMG
Net (Lethal 4+, Stun, Rng 6")
4
3+
2/4
Twin-bladed Impaler (Rending)
4
3+
4/5
Abilities
Net Control

Net Control: Whenever an enemy operative is visible to and within 3" of this operative, if this operative isn’t within control range of any other enemy operatives Subtract 1 from the Atk stat of that enemy operative’s melee weapons (to a minimum of 1). Your opponent must spend 1 additional AP for that enemy operative to perform the Fall Back action.

Duelist
A 2
M 7"
S 5+
W 8
Weapons
ATK
HIT
DMG
Duel Hekatarii Blade (Ceaseless)
6
3+
3/4
Abilities
Bladed StanceFinal Cruelty

Bladed Stance: Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

Final Cruelty: If this operative is incapacitated while fighting or retaliating, you can strike the enemy operative in that sequence with one of your unresolved successes before it’s removed from the killzone.

Hekatrix
A 3
M 7"
S 4+
W 9
Weapons
ATK
HIT
DMG
Hekatarii Blade
6
3+
3/4
Splinter Pistol (Lethal 5+)
4
3+
2/4
Abilities
Hekatrix

Hekatrix: This operative can perform two Shoot or two Fight actions during its activation.

Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Flank

Reveal: As a STRATEGIC GAMBIT.

Additional Rules:

Divide the killzone into two flanks (left and right) by drawing an imaginary line that's just like the centreline, except it runs from the centre of each player's killzone edge. An operative contests a flank while both wholly within it and wholly within their opponent's territory. Friendly operatives control a flank if the total APL stat of those contesting it is greater than that of enemy operatives.

Victory Points:

  • After you reveal this op, at the end of each turning point after the first, for each flank friendly operatives control, you score 1VP.
  • In the fourth turning point, ff friendly operatives also controlled that flank at the end of the third turning point, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Retrieval

Reveal: The first time you score VP from this op.

Mission Action: Retrieve (1 AP)

  • If the active operative controls an objective marker that hasn't been searched by friendly operatives, that operative is now carrying one of your Retrieval mission markers and that objective marker has been searched by friendly operatives. Friendly operatives can perform the Pick Up Marker action on your Retrieval mission markers.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if it's already carrying a marker.

Victory Points:

  • The first time each objective marker is searched by friendly operatives, you score 1VP.
  • At the end of the battle, for each of your Retrieval mission markers friendly operatives are carrying, you score 1VP.

Recon: Scout Enemy Movement

Reveal: The first time a friendly operative performs the Scout action.

Mission Action: Scout (1 AP)

  • Select one ready enemy operative visible to and more than 6" from the active operative. That enemy operative is now monitored until the Ready step of the next Strategy phase.
  • An operative cannot perform this action while it has an Engage order, during the first turning point, or while within control range of an enemy operative.

Victory Points:

At the end of each turning point after the first, for each monitored enemy operative that's visible to friendly operatives, you score 1VP. Note that it doesn't have to be a friendly operative that performed the Scout action.

You cannot score more than 2VP from this op per turning point.