ThatOneCasuL
Members of the esteemed Emperor's Children. Pulled together by Slaanesh's evergrowing reach. The shell that was the 3rd legion all chase different goals, only united by two things. Their legion of origin, and their endless pursuit of perfection. Some seek ungodly aim, others seek ungodly power. Regardless, they come together to crush the Imperium.
V1.04.00
Trench Crusade! in, Kill Team?!
With the release of the new plastic kit, i thought it was cool to give them Kill Team rules!
FACTION RULES:
Blood Markers
Whenever a friendly NEW ANTIOCH STRIKER operative is shooting, fighting, or retaliating against an enemy operative, if you inflict damage with a critical success, and that operative is not incapacitated, either that enemy operative or this friendly operative recieves a BLOOD MARKER. Friendly operatives may only have up to 1 BLOOD MARKER, while enemy operatives may have any number of BLOOD MARKERS. Only 1 BLOOD MARKER may be dealt every action.
If an enemy operative recieves a BLOOD MARKER, subtract 1APL from that operative (down to a minimum of 2APL), and treat that operative as if it were injured. Note, this is not cumulative with being injured. Enemy BLOOD MARKERs remain until the end of the game. However, as a STRATEGIC GAMBIT, you may choose to remove up to 3 BLOOD MARKERs. When a BLOOD MARKER is removed, deal D3 damage to that operative.
If a friendly operative recieves a BLOOD MARKER, add 1 to the attacks and weapon skill of all this operative's weapon profiles. Friendly BLOOD MARKERs remain until the end of the current turning point and are removed during the strategic phase of the next turning point.
When an friendly operative is shooting, fightling, or retaliating against an enemy operative with a BLOOD MARKER, if you inflict damage, deal an additional D3 damage for every BLOOD MARKER.