Hedonist Anvil

Homebrew by ThatOneCasuL

Members of the esteemed Emperor's Children. Pulled together by Slaanesh's evergrowing reach. The shell that was the 3rd legion all chase different goals, only united by two things. Their legion of origin, and their endless pursuit of perfection. Some seek ungodly aim, others seek ungodly power. Regardless, they come together to crush the Imperium.

V1.04.00

100% positive
Composition

A HEDONIST ANVIL KillTeam is composed of:

  • 1 LORD EXULTANT operative with one option from each of the following:

    • Plasma pistol, bolt pistol, or rapture lash
    • Power sword, power fist, power spear
  • 5 HEDONIST ANVIL operatives selected from the following

    • NOISE MARINE
    • CHAMPION OF SLAANESH
    • GUNNER with one of the following options:
      • Meltagun and fists
      • Plasmagun and fists
    • ICON BEARER
    • WARRIOR with one of the following options:
      • Boltgun and fists
      • Power sword and bolt pistol
    • BLASTMASTER
    • OBSESSIONIST

Other than WARRIOR operatives, your kill team can only include each operative on this list once.

Common Abilities and Options

Astartes:
During each friendly HEDONIST ANVIL operative's activation, it can perform either two Shoot actions or two Fight actions. If it is two Shoot actions, a bolt pistol, boltgun or tainted bolt pistol must be selected for at least one of them.

Each friendly HEDONIST ANVIL operative can counteract regardless of its order.

Inspirational Slaughter:
Every time this operative kills an enemy operative, add 1 pledge point.

  • 1+ All weapons have BALANCED
  • 3+ All weapons have PUNISHING
  • 5+ All friendly operatives have +1 APL

When this operative is incapacitated, all pledge points recieved from this operative are removed and any buffs achieved are not usuable. Pledge Points stack with other units with the INSPIRATIONAL SLAUGHTER ability.

Perfect Kill:
Whenever an enemy operative is incapacitated, choose one of the following buffs that will effect that operative for the next turning point:

  • +1 APL
  • +3" of movement
  • D3 Wounds to that friendly operative

These buffs do not stack.

Loud:
This operative may not be assigned a conceal order.

Lord Exultant
A 3
M 7"
S 3+
W 14
Weapons
ATK
HIT
DMG
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Bolt Pistol (Rng 8", Prc 1)
4
3+
3/5
Power Fist (Brutal)
5
4+
5/7
Power Sword (Lethal 5+)
5
3+
4/6
Rapture Lash (Shock, Stun)
6
3+
3/5
Power Spear
4
3+
4/7
Abilities
AstartesInspirational SlaughterPerfect KillPerfection Personnified

Perfection Personnified: Whenever any friendly HEDONIST ANVIL operative's within 6" of the LORD EXULTANT, all melee weapons have LETHAL 5+.

HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, LEADER, LORD EXULTANT
Noise Marine
A 3
M 7"
S 4+
W 13
Weapons
ATK
HIT
DMG
Sonic Blaster (Torrent 2")
4
3+
3/5
Fists
4
3+
3/4
Abilities
AstartesEndless CrescendoLoudPerfect Kill

Endless Crescendo: Every time this friendly operative incapacitates another operative through the Torrent 2" rule, increase the attacks of the Sonic Blaster by 1.

HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, NOISE MARINE
Champion of Slaanesh
A 3
M 8"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Flawless Blade (Balanced, Brutal)
4
4+
4/8
Abilities
AstartesHerald of HedonistsInspirational SlaughterPerfect Kill

Herald of Hedonists: Whenever this operative incapacitates an enemy operative, you may activate other friendly operatives within 4" of this one, before the enemy. You can activate up to a max of 1 operative per turning point.

HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, CHAMPION OF SLAANESH
Gunner
A 3
M 7"
S 4+
W 12
Weapons
ATK
HIT
DMG
Meltagun (Rng 6", Dev4, Prc2)
4
3+
6/3
Plasma Gun
Standard (Prc1)
4
3+
4/6
Supercharge (Hot, Lethal 5+, Prc1)
4
3+
5/6
Fists
4
3+
3/4
Abilities
AstartesPerfect KillUngodly Aim

Ungodly Aim: Whenever you are shooting an enemy operative within cover, this operative's ranged weapons have PRECISION 1 and LETHAL 5+.

HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, GUNNER
Icon Bearer
A 3
M 7"
S 4+
W 12
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Fists
4
3+
3/4
Abilities
AstartesIcon of SlaaneshInspirational SlaughterPerfect Kill

Icon of Slaanesh: Once per turning point, you may use a Firefight ploy for 0CP if the effected operative is within 3" of the ICON BEARER.

HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, ICON BEARER
Warrior
A 3
M 7"
S 4+
W 12
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Bolt Pistol (Rng 8", Prc 1)
4
3+
3/5
Fists
4
3+
3/4
Power Sword (Lethal 5+)
5
3+
4/6
Abilities
AstartesObsessive IncursionPerfect Kill

Obsessive Incursion: When this operative incapacitates an enemy operative, you may perform a free CHARGE action. You cannot move more than 3" during this sequence.

HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, WARRIOR
Blastmaster
A 3
M 6"
S 4+
W 14
Weapons
ATK
HIT
DMG
Blastmaster
Single Frequency (Torrent 3", Punishing, Hvy(Dash))
3
3+
4/6
Varied Frequency (Torrent 3", Hvy(Dash))
6
4+
3/5
Fists
4
3+
3/4
Abilities
AstartesLoudPerfect Kill1AP: Sounds of Discord

Sounds of Discord (1AP): During this turning point, for every hit this operative scored, roll 1D6. On a result of a 3+, deal D3 damage to that enemy operative.

HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, BLASTMASTER
Obsessionist
A 3
M 7"
S 3+
W 12
Weapons
ATK
HIT
DMG
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Rapture Lash (Shock, Stun)
6
3+
3/5
Abilities
AstartesInspirational SlaughterPerfect Kill
HEDONIST ANVIL, CHAOS, HERETIC ASTARTES, OBSESSIONIST
Equipment

Stimulants:
Once per turning point, choose a friendly operative. Add D3 wounds to that operative, up to a max of 16. Additionaly, increase it's movement by 2" until the end of their next activation.


Violent Cacophony:
Whenever an attack dice deals damage to a friendly operative, you may roll 2D6. If 1D6 is a 4+, deal 1 damage to that operative. If 2D6 is a 4+, deal D3+1 damage to that operative. If neither D6 is a 4+, deal 1 damage to that friendly operative.


Blessed Ammunition:
Whenever a friendly operative shoots, add 1 to the critical damage stat of all ranged weapon.


Slaanesh's Favor:
Before the battle, place 1 SLAANESH'S FAVOR token wholly within your territory. Whenever an enemy operative is injured within 8" of this marker, Increase your INSPIRATIONAL SLAUGHTER points by 1.


Ploys

Firefight - Perfectionist:
When a friendly HEDONIST ANVIL is shooting a ready enemy operative, all of that operative's ranged weapons have the Devestating 5 weapon rule. However, for every normal success or failure, reduce that friendly operative's wounds by 1.


Strategic - Stimulated:
Add 2" to all operative's movement, and add an additional 2" of movement if the equipment STIMULANTS are also equipped.


Strategic - Excess Bloodshed:
The first time a friendly HEDONIST ANVIL operative incapacitates an enemy, your next time you are shooting, fighting, or retaliating against an enemy operative, add 1 to the attacks of that weapon.


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Flank

Reveal: As a STRATEGIC GAMBIT.

Additional Rules:

Divide the killzone into two flanks (left and right) by drawing an imaginary line that's just like the centreline, except it runs from the centre of each player's killzone edge. An operative contests a flank while both wholly within it and wholly within their opponent's territory. Friendly operatives control a flank if the total APL stat of those contesting it is greater than that of enemy operatives.

Victory Points:

  • After you reveal this op, at the end of each turning point after the first, for each flank friendly operatives control, you score 1VP.
  • In the fourth turning point, ff friendly operatives also controlled that flank at the end of the third turning point, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Retrieval

Reveal: The first time you score VP from this op.

Mission Action: Retrieve (1 AP)

  • If the active operative controls an objective marker that hasn't been searched by friendly operatives, that operative is now carrying one of your Retrieval mission markers and that objective marker has been searched by friendly operatives. Friendly operatives can perform the Pick Up Marker action on your Retrieval mission markers.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if it's already carrying a marker.

Victory Points:

  • The first time each objective marker is searched by friendly operatives, you score 1VP.
  • At the end of the battle, for each of your Retrieval mission markers friendly operatives are carrying, you score 1VP.

Recon: Scout Enemy Movement

Reveal: The first time a friendly operative performs the Scout action.

Mission Action: Scout (1 AP)

  • Select one ready enemy operative visible to and more than 6" from the active operative. That enemy operative is now monitored until the Ready step of the next Strategy phase.
  • An operative cannot perform this action while it has an Engage order, during the first turning point, or while within control range of an enemy operative.

Victory Points:

At the end of each turning point after the first, for each monitored enemy operative that's visible to friendly operatives, you score 1VP. Note that it doesn't have to be a friendly operative that performed the Scout action.

You cannot score more than 2VP from this op per turning point.