purtyboi
Homebrew
Favor of the Gods
During team composition, if at least 6 operatives on your roster have the keyword associated with the appropriate Favor, that favor is active for the battle.
- Blood God’s Fury: While active, melee weapons equipped by friendly Khorne operatives have the Rending weapon rule.
- Change God’s Wiles: While active, ranged weapons equipped by friendly Tzeentch operatives have the Severe weapon rule.
- Pleasure God’s Laughter: While active, whenever an enemy operative is shooting at a friendly Slaanesh operative that has performed an action in which it moved this Turning Point and is more than 6” away from it, reduce the Attacks characteristic of that enemy operatives ranged weapons by 1 (to a minimum of 1).
- Plague God’s Resilience: While active, whenever damage of 3 or more inflicts damage on a friendly Nurgle operative, roll a die; on a 4+, reduce that damage by 1.
Creatures of Warp Energy
Whenever an enemy operative is shooting a friendly unit, ignore the Piercing weapon rule. Friendly operatives cannot use weapons not listed on their datacards.
No votes yet
Homebrew
Wards of Titan
Whenever you activate a friendly HAMMER OF TITAN operative, choose one of the effects to apply to that operative until the start of its next activation:
- Warp Step: Whenever this operative climbs, ignore the first vertical distance of 2”. Accessible terrain does not cost an additional 1” to move through.
- Blinding Veil: Whenever this operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".
- Wreath in Soulfire: This operative’s weapons have the Lethal 5+ weapon rule.
- Precognition: Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored. Whenever this operative is retaliating, you resolve the first attack die.
Astartes:
During each friendly GREY KNIGHTS operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions, a Storm Bolter must be selected for at least one of them.
Each friendly GREY KNIGHTS operative can counteract regardless of its order.
No votes yet