Sisters of Penitence

Homebrew (Unpublished) by purtyboi

Suffering and Sacrifice

Some SISTERS OF PENITENCE operatives (indicated on their datacard) can perform the Share Favor unique action:

  • Share Favor (1AP): SUPPORT. Select one other friendly SISTERS OF PENITENCE operative (excluding Superior operatives) visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
  • This operative cannot perform this action while within control range of an enemy operative or during a counteract.

Divine Fervor:

Every time a friendly SISTERS OF PENITENCE operative loses a wound, gain 1 Miracle point. At the start of a friendly SISTERS OF PENITENCE's activation, you can expend a number Miracle points to do one Divine Blessing. You may only do one Divine Blessing per activation, and their costs and effects are as follows:

  • Vitalize (7 Miracle points): this operative may immediately perform a free Dash action.
  • Rejuvenate (10 Miracle points): this operative regains D3+1 lost wounds.
  • Fanaticize (15 Miracle points): until the end of this operative's activation, weapons on its Datacard gain the Relentless weapon rule.
  • Consecrate (20 Miracle points): until the end of the activation, this operative doesn’t have to control a marker to perform the Pick Up Marker or mission actions that usually require this (taking precedence over that action’s conditions – it only needs to contest the marker).
Composition

A Sisters of Penitence Kill Team is composed of:

1 Sister Superior with one of the following options:

  • chainsword; inferno pistol*
  • chainsword; plasma pistol
  • chainsword; hand flamer
  • power sword; boltgun

8 operatives selected from:

  • Dominion with one of the following options:
    • Storm bolter; fists
    • Ministorum flamer; fists
    • Meltagun; fists*
  • Retributor with one of the following options:
    • Heavy bolter; fists
    • Heavy flamer; fists
    • Multi-melta; fists*
  • Imagifier
  • Dogmata
  • Hospitaller
  • Penitent
  • Zealot
  • Battle Sister

Other than Battle Sister operatives, your kill team can only include each operative on this list once. Your roster cannot include more than 1 weapon with the Piercing 2 weapon rule.

Common Abilities and Options

Share Favor (1AP):
See the Suffering and Sacrifice faction rule.

Sister Superior
A 2
M 6"
S 3+
W 9
Weapons
ATK
HIT
DMG
Hand Flamer (Range 6", Saturate, Torrent 1")
4
2+
3/3
Plasma Pistol
Standard (Range 8", Piercing 1)
4
3+
3/5
Supercharged (Range 8", Hot, Lethal 5+, Piercing 1)
4
3+
4/5
Inferno Pistol (Range 3", Devastating 3, Piercing 2)
4
3+
5/3
Boltgun
4
3+
3/4
Chainsword (Balanced)
4
3+
3/4
Power Sword (Lethal 5+)
4
3+
4/6
Abilities
1AP: Share Favor
32Sisters of Penitence, Imperium, Adepta Sororitas, Leader, Superior
Sister Superior - Copy
A 2
M 6"
S 3+
W 9
Weapons
ATK
HIT
DMG
Hand Flamer (Range 6", Saturate, Torrent 1")
4
2+
3/3
Plasma Pistol
Standard (Range 8", Piercing 1)
4
3+
3/5
Supercharged (Range 8", Hot, Lethal 5+, Piercing 1)
4
3+
4/5
Inferno Pistol (Range 3", Devastating 3, Piercing 2)
4
3+
5/3
Boltgun
4
3+
3/4
Chainsword (Balanced)
4
3+
3/4
Power Sword (Lethal 5+)
4
3+
4/6
Abilities
1AP: Share Favor
32Sisters of Penitence, Imperium, Adepta Sororitas, Leader, Superior
Dominion
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Ministorum Flamer (Range 8", Saturate, Torrent 1")
4
2+
4/4
Meltagun (Range 6", Devastating 4, Piercing 2)
4
3+
6/3
Storm Bolter
5
3+
3/4
Fists
3
4+
2/3
Abilities
1AP: Share Favor
32Sisters of Penitence, Imperium, Adepta Sororitas, Dominion
Retributor
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Heavy Flamer
Standard (Heavy(Reposition), Range 8", Saturate, Torrent 1")
5
2+
4/4
Deluge (Heavy(Reposition), Range 4", Seek Light, Saturate, Blast 1")
5
2+
4/4
Multi-melta
Mobile (Heavy(Reposition), Range 8", Devastating 4, Piercing 2)
4
3+
6/3
Braced (Heavy, Range 12", Devastating 4, Piercing 2)
4
3+
7/4
Heavy Bolter
Focused (Heavy(Reposition), Piercing Crits 1)
5
3+
4/5
Sweeping (Heavy(Reposition), Piercing Crits 1, Torrent 1")
4
3+
4/5
Fists
3
4+
2/3
Abilities
1AP: Share Favor
32Sisters of Penitence, Imperium, Adepta Sororitas, Retributor
Equipment
Ploys
TacOps
Security: Plant Banner

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.


Security: Martyrs

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Envoy

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.


Recon: Flank

Reveal: As a STRATEGIC GAMBIT.

Additional Rules:

Divide the killzone into two flanks (left and right) by drawing an imaginary line that's just like the centreline, except it runs from the centre of each player's killzone edge. An operative contests a flank while both wholly within it and wholly within their opponent's territory. Friendly operatives control a flank if the total APL stat of those contesting it is greater than that of enemy operatives.

Victory Points:

  • After you reveal this op, at the end of each turning point after the first, for each flank friendly operatives control, you score 1VP.
  • In the fourth turning point, ff friendly operatives also controlled that flank at the end of the third turning point, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Retrieval

Reveal: The first time you score VP from this op.

Mission Action: Retrieve (1 AP)

  • If the active operative controls an objective marker that hasn't been searched by friendly operatives, that operative is now carrying one of your Retrieval mission markers and that objective marker has been searched by friendly operatives. Friendly operatives can perform the Pick Up Marker action on your Retrieval mission markers.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if it's already carrying a marker.

Victory Points:

  • The first time each objective marker is searched by friendly operatives, you score 1VP.
  • At the end of the battle, for each of your Retrieval mission markers friendly operatives are carrying, you score 1VP.

Recon: Scout Enemy Movement

Reveal: The first time a friendly operative performs the Scout action.

Mission Action: Scout (1 AP)

  • Select one ready enemy operative visible to and more than 6" from the active operative. That enemy operative is now monitored until the Ready step of the next Strategy phase.
  • An operative cannot perform this action while it has an Engage order, during the first turning point, or while within control range of an enemy operative.

Victory Points:

At the end of each turning point after the first, for each monitored enemy operative that's visible to friendly operatives, you score 1VP. Note that it doesn't have to be a friendly operative that performed the Scout action.

You cannot score more than 2VP from this op per turning point.