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FACTION RULES
Daughters of the Abyss
Whenever an enemy operative is within 6" of a ANATHEMA PSYKANA operative, treat the total APL stat of enemy operatives as 1 lower. Note this isn’t a change to the APL stat, so any changes are cumulative with this.
Whenever an enemy operative is within 6" of a ANATHEMA PSYKANA operative and their APL stat is lower than that operative's, friendly ANATHEMA PSYKANA operatives gain the Punishing weapon rule on ranged weapons, and the Brutal weapon rule on melee weapons.
Pariah Gene
PSYCHIC Ranged weapons cannot inflict damage on this operative. for the purposes of PSYCHIC actions, this operative cannot be selected and is never treated as being within those actions required distances.
Whenever an operative is within 6" of this operative:
- *That operative cannot perform PSYCHIC actions or use PSYCHIC additional rules
- That operative cannot use PSYCHIC ranged weapons*
-PSYCHIC melee weapons have no weapon rules and cannot have Dmg stats higher than 3/4
FACTION RULES
Crux Terminatus
-Reduce the value of the Piercing X rule by 1 when targeting TERMINATOR SQUAD. Piercing 1 is therefore ignored.
-Friendly TERMINATOR SQUAD operatives each begin the game with a Crux Token. Once per Turning Point, when a TERMINATOR SQUAD operative would take damage from a normal or critical success, you can remove their Crux Token to ignore that damage.
Each TERMINATION SQUAD operative may only carry one Crux Token at a time.
-Friendly TERMINATOR SQUAD operatives cannot use Light terrain for cover. While this can make them a valid target it does not remove their cover save (if any).
Veteran Astartes
-Can Shoot or Fight twice per activation. If second Shoot is with Assault Cannon, Plasma Cannon, Cyclone Missile Launcher or Smite, must spend 2 AP
-Can counteract regardless of order.
-2 1-AP actions per counteract, no double of the same action.