Pariah Cadre

Homebrew by skeleton

FACTION RULES

Daughters of the Abyss

Whenever an enemy operative is within 6" of a ANATHEMA PSYKANA operative, treat the total APL stat of enemy operatives as 1 lower. Note this isn’t a change to the APL stat, so any changes are cumulative with this.

Whenever an enemy operative is within 6" of a ANATHEMA PSYKANA operative and their APL stat is lower than that operative's, friendly ANATHEMA PSYKANA operatives gain the Punishing weapon rule on ranged weapons, and the Brutal weapon rule on melee weapons.


Pariah Gene

PSYCHIC Ranged weapons cannot inflict damage on this operative. for the purposes of PSYCHIC actions, this operative cannot be selected and is never treated as being within those actions required distances.

Whenever an operative is within 6" of this operative:

  • *That operative cannot perform PSYCHIC actions or use PSYCHIC additional rules
  • That operative cannot use PSYCHIC ranged weapons*

-PSYCHIC melee weapons have no weapon rules and cannot have Dmg stats higher than 3/4

100% positive
Composition

1 SISTER SUPERIOR

4 from the following selections:

  • QUESTORA
  • FIREBRAND
  • PURSUER
  • SANCTIONER
  • VESTAL
  • VIGILATOR
  • PROSECUTOR

3 of the following:

  • PROSECUTOR

Besides PROSECUTOR, only one of each

Sister Superior
A 3
M 6"
S 3+
W 9
Weapons
ATK
HIT
DMG
Relic Bolt Pistol (Rng 8", Lethal 5+)
4
3+
3/5
Proteus Neuro-Lash (Shock, Stun)
5
3+
3/5
Abilities
Designate Prey

Designate Prey: STRATEGIC GAMBIT: Select an enemy operative in the killzone. It gains your Prey token. Until the end of the turning point, PARIAH CADRE operatives weapons have the Balanced rule against that enemy operative.

PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, LEADER, SISTER SUPERIOR
Firebrand
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Heavy Flamer
Sweep (Rng 8", Saturate, Torrent 2")
4
2+
3/3
Deluge (Rng 4", Seek Light, Saturate, Torrent 0")
4
2+
3/3
Gun Butt
3
3+
2/3
PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, FIREBRAND
Pursuer
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Condemnor Boltgun
Boltgun
4
3+
3/4
Stake Crossbow (Rng 8", Prc 1, *Purgatus)
4
3+
4/4
Gun Butt
3
3+
2/3
Abilities
*Purgatus1AP: Eye in the Sky

*Purgatus: When resolving successful hits with this weapon against enemy operatives with the PSYKER keyword, treat the Damage characteristics of its profile as 1 higher, and this weapon gains the Stun weapon rule.

Eye in the Sky (1AP): If your Hawk token is in the killzone, remove it. Place your Hawk token in the killzone on a spot visible to this operative, or on Vantage terrain visible to this operative.

PARIAH CADRE operatives selecting enemy models within 2" of this token gain the Seek Light rule for their ranged weapons.

PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, PURSUER
Sanctioner
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Nemesis Boltgun
Stationary (Dev 3, Hvy)
4
2+
3/3
Mobile
4
4+
3/4
Concealed (Dev 3, Hvy, Silent, *Concealed Position)
4
2+
3/3
Gun Butt
3
3+
2/3
Abilities
*Concealed PositionDeft Efficiency1AP: Sanction

*Concealed Position: This operative can only use this weapon the first time it is performing the Shoot action during the battle.

Deft Efficiency: Once per turning point, this operative may perform the Sanction, Place Marker, Pick-up Marker or a mission action for 1 less AP, to a minimum of zero.

This action cannot be performed while within control range of an enemy operative.

Sanction (1AP): SUPPORT

Select one other friendly PARIAH CADRE operative visible to this operative and within 3". It may immediately perform a 1AP or lower action on its datacard for free. Then continue this operatives activation as normal.

That friendly PARIAH CADRE operative cannot counteract this turning point.

This action cannot be performed while within control range of an enemy operative.

PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, SANCTIONER
Vestal
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Narthecium Drill (Rending)
4
5+
3/5
Abilities
Medic1AP: Narthecium

Medic: The first time during each turning point that another friendly PARIAH CADRE operative would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 1 wound remaining, and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can immediately perform a free Dash action, but must end that move within this operative’s control range. Subtract 1 from this and that operative’s APL stats until the end of their next activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it is a Shoot action and this operative would be a primary or secondary target.

Narthecium (1AP): Select one friendly PARIAH CADRE operative within this operative’s control range to regain up to D3+3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.

This operative cannot perform this action while within control range of an enemy operative.

PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, MEDIC, VESTAL
Vigilator
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Executioner Greatblade (Lethal 5+, *Cleave, Brutal)
5
3+
4/6
Abilities
*CleaveCold Fury

*Cleave: When this weapon deals damage to an enemy operative, inflict 2 damage to each other enemy operative in this operatives control range, or 3 damage if it was a critical success.

Cold Fury: Once per turning point, when this operative is fighting or retaliating, in the Resolve Attack Dice step, you can ignore the damage inflicted on it from one normal success.

PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, VIGILATOR
Questora
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Needle Pistol (Rng 8", Lethal 5+, Silent, Stun)
4
3+
2/3
Relic Dagger (Lethal 5+)
4
3+
3/5
Abilities
1AP: Augmetic LensesIntercept

Augmetic Lenses (1AP): SUPPORT Select one enemy operative visible to this operative. Until the end of the turning point, whenever a friendly PARIAH CADRE operative within 3" of this operative is shooting that enemy operative, you can use this effect. If you do:

  • That friendly operative’s ranged weapons have the Seek Light weapon rule.

  • That enemy operative cannot be obscured.

  • This operative cannot perform this action while within control range of an enemy operative.

Intercept: Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, QUESTORA
Prosecutor
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Gun Butt
3
3+
2/3
Abilities
Vanguard

Vanguard: STRATEGIC GAMBIT in the first Strategy Phase. Each friendly PARIAH CADRE PROSECUTOR operative wholly within your drop zone can immediately perform a free Reposition action, but must finish that action wholly within 3" of your drop zone.

PARIAH CADRE, IMPERIUM, ANATHEMA PSYKANA, PROSECUTOR
Equipment

Voidsheen Cloaks:
Once per turning point, when an operative is shooting a friendly PARIAH CADRE operative, in the roll defence dice step, you can retain one of your normal successes as a critical success instead.


Tanglefoot Grenades:
Friendly PARIAH CADRE operatives have the following equipment (You cannot select it for use more than twice per battle.)

Tanglefoot Grenades - 1AP

Place a marker within 6" of a point this operative can see, or on vantage terrain this operative can see, 2" away from all Accessible terrain.

Whenever an operative would cross over this marker within 1" of it, treat that distance as an additional 1".

In the Ready Step of the next Strategy Phase, roll 1d3. Remove this marker after a number of activations equal to the result have passed.

an operative cannot perform this action while within control range of an enemy operative.


Compression Tanks:
Heavy Flamer equipped by friendly Pariah Cadre operatives receive the following modifications:

  • Increase the DMG stat by 1 for normal and critical damage
  • Worsen the Hit stat by 1

Psyk-Out Grenades:
Friendly PARIAH CADRE operatives have the following ranged weapon (you cannot select it for use more than twice during the battle)

Name Psyk-Out Grenade

ATK HIT DMG

**4	4+	2/4**

Weapon Rules Range 6", Blast 3", Saturate

In addition, if this weapon targets an enemy operative with the PSYKER keyword, increase the number of attacks by 1, and this weapon gains the Lethal 5+ rule.


Ploys

Firefight - Momentum:
Use this firefight plot when a Friendly PARIAH CADRE operative incapacititates an enemy model within 6". Increase its APL by 1 until the end of it's next activation.


Firefight - Unspoken Bonds:
Use this ploy at the beginnig of a friendly PARIAH CADRE operative's activation in which it is Injured.

if that operative is visible and within 6" of a friendly PARIAH CADRE operative, ignored changes to it's stats as a result of being injured (this includes kts weapons stats).


Firefight - Pursuit:
Use this firefight ploy when an enemy operative within 2" of a ready friendly PARIAH CADRE operative performs an action in which it moves. After it moves, that friendly PARIAH CADRE operative can either perform a free Reposition action, but must end that move within 2" of that enemy operative, or a free Charge action, but must end that move within control range of that enemy operative.

If neither is possible, that friendly operative cannot perform those actions, this ploy isn’t used and the CP spent on it is refunded


Firefight - Weight of Oblivion:
Use this firefight ploy whenever an enemy PSYKER operative, or an enemy operative with APL lower than their target is shooting, fighting or retaliating against a friendly PARIAH CADRE operative. Worsen the Hit stat of the opponent's operative's weapons by 1, to a maximum of 5+.

This can stack with the Injured condition.


Strategic - Deafening Dread:
Until the end of the turning point, enemy operatives within 6" and visible to a friendly PARIAH CADRE operative must spend an additional APL to perform mission actions.

This does not apply to the Operate Hatch, Pick Up Marker or Place Marker actions.


Strategic - Closing the Net:
Roll 1d3+1. Until the end of the turning point, friendly PARIAH CADRE operatives can perform a single free Dash action per activation, up to a number of times equal to the result rolled.

This cannot be used by an operative that begins or ends its action within Control Range of an enemy operative.

You cannot use this ploy in the first turning point.


Strategic - Unwavering Resilience:
Until the end of the turning point, Normal and Critical Dmg of 4 or more inflicts 1 less damage on friendly PARIAH CADRE operatives.


Strategic - Pressure:
Whenever an enemy operative is shooting a friendly PARIAH CADRE operative, if that friendly operative is within 6" of enemy operatives it is visible to, you can re- roll one of your defence dice.


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Flank

Reveal: As a STRATEGIC GAMBIT.

Additional Rules:

Divide the killzone into two flanks (left and right) by drawing an imaginary line that's just like the centreline, except it runs from the centre of each player's killzone edge. An operative contests a flank while both wholly within it and wholly within their opponent's territory. Friendly operatives control a flank if the total APL stat of those contesting it is greater than that of enemy operatives.

Victory Points:

  • After you reveal this op, at the end of each turning point after the first, for each flank friendly operatives control, you score 1VP.
  • In the fourth turning point, ff friendly operatives also controlled that flank at the end of the third turning point, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Retrieval

Reveal: The first time you score VP from this op.

Mission Action: Retrieve (1 AP)

  • If the active operative controls an objective marker that hasn't been searched by friendly operatives, that operative is now carrying one of your Retrieval mission markers and that objective marker has been searched by friendly operatives. Friendly operatives can perform the Pick Up Marker action on your Retrieval mission markers.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if it's already carrying a marker.

Victory Points:

  • The first time each objective marker is searched by friendly operatives, you score 1VP.
  • At the end of the battle, for each of your Retrieval mission markers friendly operatives are carrying, you score 1VP.

Recon: Scout Enemy Movement

Reveal: The first time a friendly operative performs the Scout action.

Mission Action: Scout (1 AP)

  • Select one ready enemy operative visible to and more than 6" from the active operative. That enemy operative is now monitored until the Ready step of the next Strategy phase.
  • An operative cannot perform this action while it has an Engage order, during the first turning point, or while within control range of an enemy operative.

Victory Points:

At the end of each turning point after the first, for each monitored enemy operative that's visible to friendly operatives, you score 1VP. Note that it doesn't have to be a friendly operative that performed the Scout action.

You cannot score more than 2VP from this op per turning point.