sparky4201
"The Chem Dog penal legions are often made up of a menagerie of outlaws, ruffians, and vandals, all forcibly conscripted into service to pay penance for crimes against the Imperium. The vast majority of these criminals are drug-addicted vagrants who have long relied on the effects of various battle chems and stimulants to enhance their prowess, a practice that continues after conscription. While these chems have powerful effects, they are often short-lived and require constant use to avoid withdrawal. Often led into battle by Astra Militarum Commissars or Parole Officers, these expendable Killteams are sent into the most dangerous of killzones, where the survival rate is low, and the cost of failure high."
FACTION RULES
BATTLE WALKER: At the start of the battle, place each of your two KNIGHT markers anywhere on the battlefield, but they must be wholly within 6" of your Deployment Zone. They cannot be placed on vantage terrain or within 2" of an accessway or accessible terrain. Each marker must be placed within 9" of the other. These markers count as Heavy and Obscuring terrain with infinite height.
At the start of each Turning Point after the first, as a STRATEGIC GAMBIT, you can remove your KNIGHT markers and place them again within 6" of their original location. They cannot be placed on vantage terrain or within 2" of an accessway and cannot be placed within 1" of other markers or operatives.
KNIGHT WEAPON PLATFORM: Once per Turning Point, when it is your turn to activate an operative, you can instead choose to use this rule. If you do, select an enemy operative that is not underneath vantage terrain to be your target, and make a Shooting Attack using one of the weapons on the KNIGHT Datacard.