Knight Support Squad

Homebrew by sparky4201

FACTION RULES

BATTLE WALKER: At the start of the battle, place each of your two KNIGHT markers anywhere on the battlefield, but they must be wholly within 6" of your Deployment Zone. They cannot be placed on vantage terrain or within 2" of an accessway or accessible terrain. Each marker must be placed within 9" of the other. These markers count as Heavy and Obscuring terrain with infinite height.

At the start of each Turning Point after the first, as a STRATEGIC GAMBIT, you can remove your KNIGHT markers and place them again within 6" of their original location. They cannot be placed on vantage terrain or within 2" of an accessway and cannot be placed within 1" of other markers or operatives.

KNIGHT WEAPON PLATFORM: Once per Turning Point, when it is your turn to activate an operative, you can instead choose to use this rule. If you do, select an enemy operative that is not underneath vantage terrain to be your target, and make a Shooting Attack using one of the weapons on the KNIGHT Datacard.

No votes yet
Composition
KNIGHT (WEAPONS)
A 0
M
S
W 0
Weapons
ATK
HIT
DMG
Autocannon
4
4+
3/4
Meltagun
4
4+
3/4
Heavy Stubber
4
4+
3/4
New Weapon
4
4+
3/4
KNIGHT
Equipment
Ploys
TacOps