Be'lakor's Legion

Homebrew by Elephantbat
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Composition

A BE'LAKOR'S LEGION Kll Team composed of:

  • 1 BE'LAKOR'S LEGION operative selected from the following list:

    • BLOODREAPER

    • ALLURESS

    • IRIDESCENT

    • PLAGUERIDDEN

  • 1 BE'LAKOR'S LEGION operative selected from the following list:

    • PIPER OF CARNAGE

    • PIPER OF VANITY

    • PIPER OF WEIRDING

    • PIPER OF ROT

  • 1 BE'LAKOR'S LEGION operative selected from the following list:

    • BEARER OF CARNAGE

    • BEARER OF VANITY

    • BEARER OF WEIRDING

    • BEARER OF ROT

  • 7 BE'LAKOR'S LEGION operatives selected from the following list:

    • BLOODLETTER

    • DAEMONETTE

    • PINK HORROR

    • PLAGUEBEARER


Common Abilities and Options

Immaterial Being:
Whenever a non-PSYKER operative makes a Shooting attack against this operative, ignore all effects that would remove this operative's defence dice (eg. Piercing and Peircing Crits do not apply for that shooting attack).

Bloodreaper
A 2
M 6"
S 4+
W 11
Weapons
ATK
HIT
DMG
Infernal Hellblade (Lethal 5+, Shock, *Corruption*)
5
3+
4/6
Abilities
Chosen of KhorneCorruptionImmaterial Being

Chosen of Khorne: Once per turning point, this operative can perform one of the following actions that hasn't already been chosen during the battle:

0AP Demon Rush - Perform a free Dash.

0AP Demonic Schemes - Perform a free Mission action.

0AP Strength of the Warp - SUPPORT: Select a visible friendly BE'LAKOR'S LEGION operative within 6" of this operative. Add 1 to both damage stats of that friendly operative's ranged and melee weapons until the end of the Turning Point.

Corruption: Whenever a non-DAEMON operative is dealt Critical damage by this weapon, it gains one Corrupt token.

Be'lakor's Legion, Chaos, Daemon, Khorne, Leader, Bloodreaper
Alluress
A 2
M 7"
S 4+
W 10
Weapons
ATK
HIT
DMG
Barbed Tongue (Rng 3", Lethal 5+, Stun, *Corruption*)
5
3+
1/2
Shimmering Chela (Rending, Stun, *Corruption*)
5
3+
4/5
Abilities
Chosen of SlaaneshImmaterial Being

Chosen of Slaanesh: Once per turning point, this operative can perform one of the following actions that hasn't already been chosen during the battle:

0AP Demon Rush - Perform a free Dash.

0AP Demonic Schemes - Perform a free Mission action.

0AP Speed of the Warp - SUPPORT: Select a visible friendly BE'LAKOR'S LEGION operative within 6" of this operative. Until the end of the Turning Point, whenever that operative would perform a Charge, Reposition, Dash, or Fall Back action add 1".

Be'lakor's Legion, Chaos, Daemon, Slaanesh, Leader, Alluress
Iridescent
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Iridescent Fire (Saturate, Piercing Crits 1, Lethal 5+, Devastating 1, *Corruption*)
4
3+
3/4
Claws (Rending)
3
3+
3/4
Abilities
Chosen of TzeentchImmaterial Being

Chosen of Tzeentch: Once per turning point, this operative can perform one of the following actions that hasn't already been chosen during the battle:

0AP Demon Rush - Perform a free Dash.

0AP Demonic Schemes - Perform a free Mission action.

0AP Aid from the Warp - SUPPORT: Select a visible friendly BE'LAKOR'S LEGION operative within 6" of this operative. Add 1 to that friendly operative's APL stat until the end of its next activation.

Be'lakor's Legion, Chaos, Daemon, Tzeentch, Leader, Irridescent
Plagueridden
A 2
M 5"
S 4+
W 10
Weapons
ATK
HIT
DMG
Death's head (Rng 8", Blast 2", Limited)
4
4+
3/4
Corrosive Plaguesword (Brutal, *Corruption*)
5
3+
4/5
Abilities
Chosen of NurgleImmaterial Being

Chosen of Nurgle: Once per turning point, this operative can perform one of the following actions that hasn't already been chosen during the battle:

0AP Demon Rush - Perform a free Dash.

0AP Demonic Schemes - Perform a free Mission action.

0AP Protection from the Warp - SUPPORT: Select a visible friendly BE'LAKOR'S LEGION operative within 6" of this operative. Improve that friendly operative's Save stat by 1 until the end of the Turning Point. The next time an attack dice inflicts Normal Dmg on that operative, half that damage rounding up.

Be'lakor's Legion, Chaos, Daemon, Nurgle, Leader, Plagueridden
Bloodletter
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Hellblade (Lethal 5+, *Corruption*)
4
3+
4/6
Be'lakor's Legion, Chaos, Daemon, Khorne, Bloodletter
Daemonette
A 2
M 7"
S 5+
W 9
Weapons
ATK
HIT
DMG
Barbed Tongue (Rng 3", Lethal 5+, Stun, *Corruption*)
4
3+
1/2
Chela (Rending, *Corruption*)
4
3+
4/5
Be'lakor's Legion, Chaos, Daemon, Slaanesh, Daemonette
Pink Horror
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
Daemonic Fire (Saturate, Piercing Crits 1, Devastating 1, *Corruption*)
4
3+
3/4
Claws (Rending)
3
3+
3/4
Be'lakor's Legion, Chaos, Daemon, Tzeentch, Pink Horror
Plaguebearer
A 2
M 5"
S 5+
W 9
Weapons
ATK
HIT
DMG
Death's Head (Rng 8", Blast 2", Limited)
4
4+
3/4
Plaguesword (Brutal, *Corruption*)
4
3+
4/5
Be'lakor's Legion, Chaos, Daemon, Nurgle, Plaguebearer
Bearer of Carnage
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Hellblade (Lethal 5+, *Corruption*)
4
3+
4/6
Be'lakor's Legion, Chaos, Daemon, Khorne, Bloodletter, Icon Bearer
Bearer of Vanity
A 2
M 7"
S 5+
W 9
Weapons
ATK
HIT
DMG
Barbed Tongue (Rng 3", Lethal 5+, Stun)
4
3+
1/2
Chela (Rending, *Corruption*)
4
3+
4/5
Be'lakor's Legion, Chaos, Daemon, Slaanesh, Daemonette, Icon Bearer
Bearer of Weirding
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
Daemonic Fire (Saturate, Piercing Crits 1, Devastating 1, *Corruption*)
4
3+
3/4
Claws (Rending,)
3
3+
3/4
Be'lakor's Legion, Chaos, Daemon, Tzeentch, Pink Horror, Icon Bearer
Bearer of Rot
A 2
M 5"
S 5+
W 9
Weapons
ATK
HIT
DMG
Death's Head (Rng 8", Blast 2", Limited)
4
4+
3/4
Plaguesword (Brutal, *Corruption*)
4
3+
4/5
Be'lakor's Legion, Chaos, Daemon, Nurgle, Plaguebearer, Icon Bearer
Piper of Carnage
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Hellblade (Lethal 5+, *Corruption*)
4
3+
4/6
Abilities
1AP: Instrument of Khorne1AP: Song of Blood

Instrument of Khorne (1AP): SUPPORT: Until this operative's next activation, whenever a friendly operative would fight or retaliate within 3" of this operative its melee weapons have the Ceaseless weapon rule. This operative cannot perform this action while in control range of an enemy operative.

Song of Blood (1AP):

Be'lakor's Legion, Chaos, Daemon, Khorne, Bloodletter
Piper of Vanity
A 2
M 7"
S 5+
W 9
Weapons
ATK
HIT
DMG
Barbed Tongue (Rng 3", Lethal 5+, Stun)
4
3+
1/2
Chela (Rending, *Corruption*)
4
3+
4/5
Abilities
1AP: Instrument of Slaanesh1AP: Song of Pleasure

Instrument of Slaanesh (1AP): SUPPORT: Until this operative's next activation, whenever a friendly operative would fight or retaliate within 3" of this operative its melee weapons have the Ceaseless weapon rule. This operative cannot perform this action while in control range of an enemy operative.

Song of Pleasure (1AP):

Be'lakor's Legion, Chaos, Daemon, Slaanesh, Daemonette
Piper of Weirding
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
Daemonic Fire (Saturate, Piercing Crits 1, Devastating 1, *Corruption*)
4
3+
3/4
Claws (Rending)
3
3+
3/4
Abilities
1AP: Instrument of TzeentchSong of Confounding

Instrument of Tzeentch (1AP): SUPPORT: Until this operative's next activation, whenever a friendly operative shoots within 3" of this operative its ranged weapons have the Ceaseless weapon rule. This operative cannot perform this action while in control range of an enemy operative.

Song of Confounding:

Be'lakor's Legion, Chaos, Daemon, Tzeentch, Pink Horror
Piper of Rot
A 2
M 5"
S 5+
W 9
Weapons
ATK
HIT
DMG
Death's Head (Rng 8", Blast 2", Limited)
4
4+
3/4
Plaguesword (Brutal, *Corruption*)
4
3+
4/5
Abilities
1AP: Instrument of Nurgle1AP: Song of Pestilence

Instrument of Nurgle (1AP): SUPPORT: Until this operative's next activation, whenever a friendly operative would fight or retaliate within 3" of this operative its melee weapons have the Ceaseless weapon rule. This operative cannot perform this action while in control range of an enemy operative.

Song of Pestilence (1AP):

Be'lakor's Legion, Chaos, Daemon, Nurgle, Plaguebearer
Blue Horror
A 2
M 6"
S 5+
W 6
Weapons
ATK
HIT
DMG
Crackling Embers (Rng 6", Saturate, *Corruption*)
4
3+
2/3
Claws
3
4+
2/3
Be'lakor's Legion, Chaos, Lesser Daemon, Tzeentch, Blue Horror
Brimstone Horror
A 2
M 5"
S 5+
W 4
Weapons
ATK
HIT
DMG
Fiery Talons (*Corruption*)
3
4+
2/3
Be'lakor's Legion, Chaos, Lesser Daemon, Tzeentch, Brimstone Horror
Equipment

Brass Horns:
Once per turning point, when a


Fleeting Fiends:
Once per battle,


Prophetic Vision:
Once per turning point, when an enemy operative makes a shooting attack against a friendly TZEENTCH operative.


Undying Flesh:
Once per turning point, STRATEGIC BAMBIT. Choose one friendly NURGLE operative to regain D3+1 lost wounds.


Ploys

Firefight - Demonic Rebirth:
Use this firefight ploy when an enemy operative with


Firefight - New Ploy:


Firefight - New Ploy:


Firefight - New Ploy:


Firefight - Blood Lust:
Use this firefight ploy when a friendly BE'LAKOR'S LEGION operative incapacitates


Firefight - Shared Sensation:
Use this firefight ploy when a friendly BE'LAKOR'S LEGION operative is fighting or retaliating. Whenever an enemy operative would infllict damage on that friendly operative, that enemy operative inflicts 1 damage on itself (if the friendly operative is a SLAANESH operative, that enemy operative inflicts 2 damage on itself instead).


Firefight - Foreseen Aggression:
Use this firefight ploy when an operative performs a Shoot action against a friendly BE'LAKOR'S LEGION operative. That friendly operative is Obscured for that Shoot action (if it's a TZEENCTH operative and you can retain a cover save, you may retain an additional cover save).


Firefight - Contagion of Death:
Use this firefight ploy when a friendly BE'LAKOR'S LEGION operative is incapacitated, before it's removed from the killzone. Inflict 1 damage on each enemy operative visible to and within 3" of that operative (if it was a friendly NURGLE operative, inflict D3 damage instead).


Strategic - New Ploy:


Strategic - New Ploy:


Strategic - New Ploy:


Strategic - New Ploy:


Strategic - Blessings of Khorne:


Strategic - Blessings of Slaanesh:


Strategic - Blessings of Tzeentch:


Strategic - Blessings of Nurgle:


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Infiltration: Track Enemy

Reveal: The first time you score VP from this op.

Additional Rules:

An enemy operative is being tracked if it's a valid target for a friendly operative within 6" of it. That friendly operative must have a Conceal order, cannot be a valid target for the enemy operative it's attempting to track, and cannot be within control range of enemy operatives.

Victory Points:

At the end of each turning point after the first:

  • If one enemy operative is being tracked, you score 1VP, or 2VP instead if it's the fourth turning point.
  • If two or more enemy operatives are being tracked, you score 2VP.

You cannot score more than 2VP from this op per turning point.


Infiltration: Plant Devices

Reveal: The first time a friendly operative performs the Plant Device action.

Mission Action: Plant Device (1 AP)

  • One objective marker the active operative controls gains one of your Device tokens.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if that objective marker already has one of your Device tokens.

Victory Points:

At the end of each turning point after the first:

  • If your opponent's objective marker has one of your Device tokens, you score 1VP.
  • For each other objective marker enemy operatives contest that has one of your Device tokens, you score 1VP.

You cannot score more than 2VP from this op per turning point.


Infiltration: Steal Intelligence

Reveal: The first time an enemy operative is incapacitated.

Additional Rules:

Whenever an enemy operative is incapacitated, before it's removed from the killzone, place one of your Intelligence mission markers within its control range.

Friendly operatives can perform the Pick Up Marker action on your Intelligence mission markers, and for the purposes of that action's conditions, ignore the first Intelligence mission marker the active operative is carrying. In other words, each friendly operative can carry up to two Intelligence mission markers, or one and one other marker.

Victory Points:

At the end of each turning point after the first, if any friendly operatives are carrying any of your Intelligence mission markers, you score 1VP.

At the end of the battle, for each of your Intelligence mission markers friendly operatives are carrying, you score 1VP.