Fulgrim Boss Fight

Homebrew by ThatOneCasuL
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Composition

AI FULGRIM BEHAVIOUR

If outside of charge distance, use behavior 1 If inside charge distance, use behavior 2 If phase 2, use behavior 3

**Behavior 1 ** Move (move towards largest group of enemies for torrent, then closest, then ready) Shoot (using targeting from movement step) Dash (into any nearby cover) Pass (save it's final AP) Shoot (perform a second shooting action at the closest target)

**Behavior 2 ** Charge (closest possible target, prioritise ready models) Fight Pass (save 2AP) (half of hormigaunts activate before second turn) Fight (fight again if within engagement range, otherwise skip) Dash (towards next target of within charge distance, if not, dash towards cover)

**Behavior 3 ** Move (towards closest enemy operative) Charge (if close enough to enemy operative) Fight Fight (fight again if enemy operative not out of action) Shoot (if any of the above steps can be skipped, then it will do so, and make a shooting action after the fight)

Fulgrim Phase 1
A 5
M 12"
S 3+
W 38
Weapons
ATK
HIT
DMG
Malefic Lash (Rng 6", Prc1, Relentless, *Horrific)
4
3+
5/6
Daemonic Blades (Punishing, Balanced, Severe, *Daemonic Patrons)
7
3+
7/9
Abilities
*Daemonic Patrons*HorrificEnrageIntimidating Swordsman1AP: Marked for Death

*Daemonic Patrons: Once per battle, FULGRIM can choose to call upon Daemonic Patrons. When this applies, increase both damage stats by 2, and subtract D3 wounds from FULGRIM.

*Horrific: Whenever FULGRIM deals damage to ENEMY OPERATIVES using this weapon, their activation is skipped, and if they already expended, they cannot counteract. If neither apply, then this effect is null.

Enrage: When this operative is incapacitated, instead of removing it and it's tokens, retain them and replace this operative with a FULGRIM PHASE 2 operative

Intimidating Swordsman: All OPERATIVES within 6" of, and visible to FULGRIM recieve +/- 2" of movement, depending on if they are FRIENDLY or ENEMY (Respectively).

Marked for Death (1AP): Choose one ENEMY OPERATIVE that is visible to FULGRIM. That ENEMY OPERATIVE is now marked for death. All FRIENDLY OPERATIVES increase their melee damage by 1 when targetting this ENEMY OPERATIVE. (This rule does stack with others like Daemonic Patrons).

CHAOS, EMPERORS CHILDREN, NPO, BOSS FIGHT, FLY, PHASE 1, 130MM
Fulgrim Phase 2
A 4
M 10"
S 4+
W 16
CHAOS, EMPERORS CHILDREN, NPO, BOSS FIGHT, FLY, PHASE 2, 130MM
Equipment
Ploys
TacOps