Khornes butchers

Homebrew by TheGrillMaster

Khornes legendary Butchers, fast hard hitting melee attackers with rage built in

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Composition

1 kharn 1 executioner 4 from the following list eightbound world eater warrior world eater heavy killer

Common Abilities and Options

Brutal charge:
when charging deal 1 d3 + 2 to enemy operatives within control range

Kharn
A 3
M 7”
S 3+
W 15
Weapons
ATK
HIT
DMG
Plasma pistol (Range 8”, piercing 1)
4
3+
3/5
Plasma pistol (supercharged) (Range 8” piercing 1, lethal 5+, hot)
4
3+
4/5
Gorechild (Rending, devestating 1, severe)
6
3+
6/8
Gorechild (Sweep) (Rending, ceasless, *Cleave)
5
4+
5/7
Abilities
Armored hatredCleaveHead taker1AP: Unstoppable

Armored hatred: when fighting or retaliating use this once per turning point, normal strikes may block critical strikes

Cleave: you may fight multiple operatives eithing control range, if this operative is incapacitated before all attacks go through this operativr fights on death

Head taker: gain 1 command point when incapacitating an enemy leader

Unstoppable (1AP): when preforming the charge action use this, if you end your charge within control range deal 2 D3 damage onto the operative

48
World eater warrior
A 3
M 7”
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt pistol (Range 8”)
4
3+
3/4
Chain axe (Brutal, rending)
5
3+
5/5
Evidcerator (Rending, shock)
4
3+
5/6
Abilities
1AP: Adaptable beastCalming killImmovable1AP: Juggernaut

Adaptable beast (1AP): use this twice per game, change the rending rule to severe

Calming kill: use this once per turning point, when incapacitating an enemy operative heal 1 d3 + 1

Immovable: when charging deal 1 d3 + 1 to the operatives in control range

Juggernaut (1AP): use this when charging in a straight line, gain ceasless on melee

32
World eaters heavy killer
A 3
M 7”
S 3+
W 14
Weapons
ATK
HIT
DMG
Great skull taker (Rending, strongest*)
6
3+
5/7
Khornate Eviscerator (Devestating 1, strongest*)
6
2+
5/5
Abilities
Brutal chargeBrutish

Brutish: critical strikes deal non critical damage

32
Executioner
A 3
M 7”
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt pistol (Range 8”)
4
3+
3/4
Skull (Brutal)
3
4+
4/4
Skull claimed axe (Severe, rending)
6
3+
5/6
Abilities
Brutal chargeSkull claimer

Skull claimer: gain 1 command point from incapacitating an enemy operative

32
Eightbound
A 3
M 7”
S 4+
W 18
Weapons
ATK
HIT
DMG
Chain fists (Devestating 2, relentless)
6
2+
5/5
Annihilator (Severe)
6
3+
6/7
Abilities
1AP: Head on2AP: MassacreUnbound rageUnrelenting rage

Head on (1AP): when performing a charge use this, deal 1 d 8 damage

Massacre (2AP): preforms two fight actions at the same time against one operative

Unbound rage: cannot use light cover

Unrelenting rage: once per turning point ignore both operatives weapon rules

32
Equipment

Enhanced vision:
ranged attacks gain 6" of range


Warp tactics:
use this once per battle, swap positions of the World eater warriors or the world eater heavy killers


Connected by blood:
when Kharn incapacitated an enemy operative use this, all friendly Khornes butchers operatives within 6" gain 1 d 3 wounds back


Possessed spirit:
once per turning point when a friendly Khornes butchers operative is fighting, retaliating or being shot at use this, opponent cannot re roll dice, must state before rolling dice step


Ploys

Firefight - Death to all:
use this on an operative, they gain the Cleave weapon rule but lose all other weapon rules


Firefight - Khornes favour:
use this when you charge, re roll your charge damage


Firefight - Biting nails:
preform a free 3" charge


Firefight - Bloody rage:
use this when this operative a being shot, choose a dice number, all dice with that number are critical blocks, all others fail


Strategic - Advancing death:
when taking damage perform a free dash action


Strategic - Taste of blood:
attacking an enemy that had already lost wounds re roll all an amount of dice that equal to eight


Strategic - Unstoppable killer:
when targeted by the shoot action re roll all failed defence dice


Strategic - You dare step to me?:
gain severe on melee attacks when retaliating


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.