TheGrillMaster
the possesed butchers of khorne, here to spill blood and claim s for he blood god, this team is based on difficult decisions, rather kill your own team to power up or brave the battle field, khorne doesnt care where the blood flows. blood tithe list
1 Blood Rush After this Eightbound finishes a Move, Charge, or Fight action, make a free 1" move. 1 Savage Blow After rolling an attack, add +1 damage to one successful hit. 1 Warp-Frenzy Reroll one attack die. 1 Predator's Instinct Until the end of the activation, this Eightbound ignores penalties to its movement. 2 Blood-Frenzied Until the end of the Fight action, gain Lethal 5+. 2 Unnatural Violence After incapacitating an enemy in melee, make a free Fight action against a different enemy. 2 Taste of Victory After incapacitating an enemy, regain 1 Blood Tithe. Can only trigger once per activation. 2 Scent of Prey Until the end of the activation, this Eightbound may reroll one attack die whenever attacking an enemy that has already lost wounds. 3 Eightbound Unleashed Until the end of the activation, gain +1 attack, Lethal 5+, and Rending on melee attacks. Once per Turning Point. 3 Warp-Infused Flesh Until the end of the Turning Point, the Eightbound gains +2 wounds and cannot be pushed by enemy abilities. 3 Bloodstorm After this Eightbound incapacitates an enemy, every enemy within 2" must make a save or suffer 1 damage. Once per Turning Point. 4 Avatar of Slaughter Until the end of the activation, this Eightbound gains +1 Attack, Relentless, and may make a free 2" move after each Fight action. However, it must Charge or Fight if able during that activation.
Khornes legendary Butchers, fast hard hitting melee attackers with rage built in
Kharn The Betrayers personal warband, kill, burn and maim!
Faction Rules Trophy mark at the start of the battle each warband operative selects an enemy operative and marks them, after defeating that operative gain a buff from the list and choose a new target, if that operative is incapacitated by a different operative then they must be punished for their cowerdice. Marked kills Swap places with another operative Roll two d8s, one for distance, one for direction select one opertative within 5", both roll 1 d6, if you roll higher then pull them into control range, if tie less then nothing happens gain 1 limited time useage weapon from the enemy operatives datacard heal 2d3 gain 1 blood letter- starts in deploment zone perform a blast 1" attack directed on this operative, use frag granade stats activate again
Punished kills roll 1 d6, on a 1 lose a command point turn into a blood letter for a turning point lose your activation melee attacks have soul strike can only attack teamates for a turning point set up in deployment zone your next movement/charge action's length is based on a dice roll all damage taken is permenant
Faction rules Blood surge taking damage for the first time that turning point immeditly dash 2" (Each operative)
Rage Boosted Fury ignores the severe weapon rule
Might of Khorne at the begining of a fight roll 1d6 on a 5+ ignore opponents weapon rules that effect your dice (Brutal, shock)