Kharn's Warband

Homebrew (Unpublished) by TheGrillMaster

Kharn The Betrayers personal warband, kill, burn and maim!

Faction Rules Trophy mark at the start of the battle each warband operative selects an enemy operative and marks them, after defeating that operative gain a buff from the list and choose a new target, if that operative is incapacitated by a different operative then they must be punished for their cowerdice. Marked kills Swap places with another operative Roll two d8s, one for distance, one for direction select one opertative within 5", both roll 1 d6, if you roll higher then pull them into control range, if tie less then nothing happens gain 1 limited time useage weapon from the enemy operatives datacard heal 2d3 gain 1 blood letter- starts in deploment zone perform a blast 1" attack directed on this operative, use frag granade stats activate again

Punished kills roll 1 d6, on a 1 lose a command point turn into a blood letter for a turning point lose your activation melee attacks have soul strike can only attack teamates for a turning point set up in deployment zone your next movement/charge action's length is based on a dice roll all damage taken is permenant

Composition
Kharn The Betrayer
A 3
M 6"
S 4+
W 15
Abilities
Pain Resusitation

Pain Resusitation: after this operative is incapacitated place them sideways instead of removing from the kill zone, at the start of every turning point roll 4 d6 and if you get 3 sixes then revive this opertative at 10 wounds

48Astartes, Leader, Khorne's Favourite, Chaos space marine
Berserker
A 3
M 6"
S 4+
W 14
32Astartes, Chaos space marine, Berserker
Master Of Execution
A 3
M 6"
S 4+
W 14
32Astartes Chaos space marine, Master Of Execution,
Exaulted eightbound
A 3
M 6"
S 5+
W 18
32Astartes, Chaos space marine, Exaulted Eightbound
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.