Celestian Insidiants Expansion: Faith and Fury

Homebrew (Unpublished) by Omnissiah

This is an Expansion for the Celestian Insidiants in form of an alternative leader, a Canoness!

This will, of course, be as balanced as possible and maybe even expanded upon in the future, but keep in mind these rules arent meant to be competetive.

Composition
Canoness
A 3
M 6"
S 3+
W 11
Weapons
ATK
HIT
DMG
Inferno Pistol (Rng 3", Dev3, Prc2)
4
3+
4/2
Relic Bolt Pistol (Rng 8", Lethal 5+)
4
3+
3/5
Brazier of Holy Fire (Dev2, Lethal 5+, PrcCrit1, Silent, Anti-PSYKER)
4
3+
2/2
Plasma Pistol
4
4+
3/4
Null Mace (Shock, Anti-PSYKER)
4
3+
4/4
Abilities
BenedictionsHoly ExampleInspirationMartyrdom1AP: Spiritual MentorWeapons Of The Witch Hunters

Benedictions: |Benediction|Effect| |-----|-----| |Ardour|Until the end of the battle, add 1 to that operative’s APL stat. You cannot select this BENEDICTION for a SUPERIOR operative.| |Wrath|Until the end of the battle, weapons on that operative’s datacard have the Ceaseless weapon rule.| |Restoration|That operative regains up to D3+2 lost wounds.| |Exigence|That operative can immediately perform a free Charge or Dash action (for the former, it cannot move more than 3"), but must end that move closer to that incapacitated INSPIRING operative.|

Holy Example: Once per turning point, if this operative is INSPIRING, you can use a firefight ploy for 0CP if this is the specified CELESTIAN INSIDIANT operative (including Command Re-roll if the attack or defence dice was rolled for this operative).

Inspiration: Whenever a friendly CELESTIAN INSIDIANT operative:

  • Incapacitates an enemy operative that has a Wounds stat of 6 or more, that friendly operative becomes INSPIRING.
  • Performs the Charge action, before it moves, it becomes INSPIRING

Whenever a friendly CELESTIAN INSIDIANT operative is INSPIRING, weapons on its datacard have the Severe weapon rule.

Martyrdom: Whenever an INSPIRING friendly CELESTIAN INSIDIANT operative is incapacitated, before it’s removed from the killzone, select one other friendly CELESTIAN INSIDIANT operative that operative is visible to or within 6" of.

Then, that selected operative gains one BENEDICTION (incapacitated operatives cannot be selected for a BENEDICTION).

Spiritual Mentor (1AP): SUPPORT. Select one friendly CELESTIAN INSIDIANT operative visible to and within 6" of this operative. That operative becomes INSPIRING.

This operative cannot perform this action while within control range of an enemy operative, or more than once per turning point.

Weapons Of The Witch Hunters: PSYCHIC ranged weapons cannot inflict damage on friendly CELESTIAN INSIDIANT operatives.

For the effects of PSYCHIC actions, friendly CELESTIAN INSIDIANT operatives cannot be selected and are never treated as being within those actions’ required distances. Whenever an operative is within 3" of a friendly CELESTIAN INSIDIANT operative:

  • That operative cannot perform PSYCHIC actions or use PSYCHIC additional rules.
  • That operative cannot use PSYCHIC ranged weapons.
  • PSYCHIC melee weapons have no weapon rules and cannot have Dmg stats higher than 3/4.
32CELESTIAN INSIDIANT, IMPERIUM, ADEPTA SORORITAS, LEADER, SUPERIOR
Equipment
Ploys
TacOps