The Full Titus

The Full Titus

Common Abilities and Options

Astartes:
This operative can perform two Shoot or two Fight actions during its activation.

Lethal Parry:
Whenever this operative is retaliating, you can resolve one of your critical succeses (if any) before the normal order.

Operatives

1. Lt. Titus
Lt. Titus
A 2
M 6"
S 3+
W 15/15
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Range 8”, Piercing Crits 1)
4
3+
3/4
Chainsword (Balanced)
5
3+
4/5
Abilities
1AP: Righteous FuryAstartesLethal Parry

Righteous Fury (1AP): Player operatives within 6" of this operative regain up to D3+3 lost wounds (roll separatley for each), then remove all Mortal Wound tokens from those operatives.

This operative cannot perform this action more than once per battle.

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2. Sgt. Chairon
Sgt. Chairon
A 2
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Bolt Rifle (Piercing Crits 1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
1AP: Auspex ScanAstartesLethal Parry

Auspex Scan (1AP): Until the end of this operative's next activation, whenever a player operative is shooting, fighting or retaliating, add 1 to the Critical Damage stat of its weapons, and its successes equal to or greater than 5 are critical successes.

This operative cannot perform this action more than once per battle.

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Equipment

Ploys

Tac Ops

Flank
Recon

Reveal: As a STRATEGIC GAMBIT.

Additional Rules:

Divide the killzone into two flanks (left and right) by drawing an imaginary line that's just like the centreline, except it runs from the centre of each player's killzone edge. An operative contests a flank while both wholly within it and wholly within their opponent's territory. Friendly operatives control a flank if the total APL stat of those contesting it is greater than that of enemy operatives.

Victory Points:

  • After you reveal this op, at the end of each turning point after the first, for each flank friendly operatives control, you score 1VP.
  • In the fourth turning point, ff friendly operatives also controlled that flank at the end of the third turning point, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Retrieval
Recon

Reveal: The first time you score VP from this op.

Mission Action: Retrieve (1 AP)

  • If the active operative controls an objective marker that hasn't been searched by friendly operatives, that operative is now carrying one of your Retrieval mission markers and that objective marker has been searched by friendly operatives. Friendly operatives can perform the Pick Up Marker action on your Retrieval mission markers.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if it's already carrying a marker.

Victory Points:

  • The first time each objective marker is searched by friendly operatives, you score 1VP.
  • At the end of the battle, for each of your Retrieval mission markers friendly operatives are carrying, you score 1VP.
Scout Enemy Movement
Recon

Reveal: The first time a friendly operative performs the Scout action.

Mission Action: Scout (1 AP)

  • Select one ready enemy operative visible to and more than 6" from the active operative. That enemy operative is now monitored until the Ready step of the next Strategy phase.
  • An operative cannot perform this action while it has an Engage order, during the first turning point, or while within control range of an enemy operative.

Victory Points:

At the end of each turning point after the first, for each monitored enemy operative that's visible to friendly operatives, you score 1VP. Note that it doesn't have to be a friendly operative that performed the Scout action.

You cannot score more than 2VP from this op per turning point.