Blackstone

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fight
  • Shoot
  • Charge the closest enemy operataive via the shortest route possible.
  • Fight
  • Reposition to a location within 6" objective marker. If not, where there is an objective marker visible to this NPO.
  • Dash to light terrain. If possible, to a location where there is a valid target that is not obscured.

Soldier 3":
Treat this NPO's APL state as being 1 higher when it is within 3" of an objective marker.

Fighter 3":
This NPO can perform two Fight actions if an objective marker is within 3".

Operatives

1. Obsidus Mallex
Fighter Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
3+
3/4
Heavy Blade (Punishing)
4
3+
4/5
Abilities
BehaviourFighter 6"

Fighter 6": This NPO can perform two Fight actions if an objective marker is within 6"

FIGHTER, NPO, HEAVY
2. Chaos Marine
Soldier Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Firearm (Prc1)
3
3+
3/4
Blades (Relentless)
4
3+
3/4
Abilities
BehaviourSoldier 3"
SOLDIER, NPO, HEAVY
3. Chaos Marine
Soldier Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Firearm (Prc1)
3
3+
3/4
Blades (Relentless)
4
3+
3/4
Abilities
BehaviourSoldier 3"
SOLDIER, NPO, HEAVY
4. Psyker
Tactical Warrior
A 3
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
3+
4/5
Combat Knife (Balanced)
3
4+
2/3
Abilities
Behaviour
TACTICAL, NPO, WARRIOR
5. Psyker
Tactical Warrior
A 3
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
3+
4/5
Combat Knife (Balanced)
3
4+
2/3
Abilities
Behaviour
TACTICAL, NPO, WARRIOR
6. Fellgor
Fighter Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
4+
3/4
Combat Blade (Bal)
4
3+
3/4
Abilities
BehaviourFighter 3"
FIGHTER, NPO, TOUGH
7. Fellgor
Fighter Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
4+
3/4
Combat Blade (Bal)
4
3+
3/4
Abilities
BehaviourFighter 3"
FIGHTER, NPO, TOUGH
8. Fighter Warrior
Fighter Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8")
3
4+
3/4
Blade
4
3+
3/4
Abilities
BehaviourFighter

Fighter: This NPO can perform two Fight actions if an objective marker is within its control zone.

FIGHTER, NPO, WARRIOR

Equipment

Ploys

Tac Ops