Bots
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.
If if cannot, give it a Conceal order.
- Fight
- Shoot
- Reposition to a location within 3" of another NPO if possible, if not, where there is an objective marker visible to this NPO.
- Shoot universal equipment frag grenade.
- Dash to light terrain. If possible, to a location where there is a valid target that is not obscured, if not, where there is an objective marker visible to this NPO.
Demolitions:
Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".
Operatives
1. Soldier Warrior
Soldier Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
Abilities
BehaviourSoldierSOLDIER, NPO, WARRIOR
2. Demolition Warrior
Demolition Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Volatile Weapon (Hot) | 4 | 4+ | 4/6 |
Abilities
BehaviourDemolitionsDEMOLITIONS, NPO, WARRIOR
3. Fighter Warrior
Fighter Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Heavy Sidearm (Rng 8") | 3 | 4+ | 3/4 |
Abilities
BehaviourFighterFIGHTER, NPO, WARRIOR
4. Frenzied Heavy
Frenzied Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Combat Blades (Relentless) | 5 | 3+ | 3/4 |
Abilities
BehaviourFrenziedFRENZIED, NPO, HEAVY
5. Demolition Heavy
Demolition Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Heavy Volatile Weapon (Hot, Blast 2") | 4 | 3+ | 5/6 |
Abilities
BehaviourConcentrated FireDemolitionsDEMOLITIONS, NPO, HEAVY