Bots

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fight
  • Shoot
  • Reposition to a location within 3" of another NPO if possible, if not, where there is an objective marker visible to this NPO.
  • Shoot universal equipment frag grenade.
  • Dash to light terrain. If possible, to a location where there is a valid target that is not obscured, if not, where there is an objective marker visible to this NPO.

Demolitions:
Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".

Operatives

1. Soldier Warrior
Soldier Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Abilities
BehaviourSoldier

Soldier: Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.

SOLDIER, NPO, WARRIOR
2. Demolition Warrior
Demolition Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
4+
4/6
Abilities
BehaviourDemolitions
DEMOLITIONS, NPO, WARRIOR
3. Fighter Warrior
Fighter Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8")
3
4+
3/4
Abilities
BehaviourFighter

Fighter: This NPO can perform two Fight actions if an objective marker is within its control zone.

FIGHTER, NPO, WARRIOR
4. Frenzied Heavy
Frenzied Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Combat Blades (Relentless)
5
3+
3/4
Abilities
BehaviourFrenzied

Frenzied: This NPO can perform two Fight actions during its activation.

FRENZIED, NPO, HEAVY
5. Demolition Heavy
Demolition Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Volatile Weapon (Hot, Blast 2")
4
3+
5/6
Abilities
BehaviourConcentrated FireDemolitions

Concentrated Fire: This NPO can perform two Shoot actions when it is within 8" of a valid target.

DEMOLITIONS, NPO, HEAVY

Equipment

Ploys

Tac Ops