Non-Player Operatives


Total Wounds: 136

Non-Player Operatives

Common Abilities and Options

Behaviour:
This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this, if able).
  4. Dash towards the closest player operative, to cover if possible.

Behaviour - Marksman:
This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

Weapon Options:
This NPO has a gun butt and either a pulse blaster or a pulse rifle.

Operatives

1. TYR: Von Ryan's Leaper
TYR: Von Ryan's Leaper
A 3
M 7"
S 5+
W 12/12
Weapons
ATK
HIT
DMG
Scything Talons
5
3+
4/5
Abilities
BehaviourPredatory Xenoform

Predatory Xenoform: This operative can perform two Fight actions during its activation.

40TYRANID, TYPHON MISSION PACK
2. TYR: Termagant
TYR: Termagant
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Fleshborer
4
4+
3/4
Claws & teeth
3
4+
2/3
Abilities
Behaviour - Marksman
25TYRANID
3. TYR: Hormagaunt
TYR: Hormagaunt
A 2
M 7"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Scything Talons
4
3+
3/4
Abilities
Behaviour
28TYRANID, TYPHON MISSION PACK
4. NEC: Royal Warden
NEC: Royal Warden
A 3
M 5"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Relic Gauss Blaster (Lethal 5+, Prc 1)
4
3+
4/6
Bayonet
4
3+
3/4
Abilities
BehaviourEngrammatic Logic

Engrammatic Logic: Whenever an NPO is within 6" of this NPO, you can ignore any changes to that NPO's stats from being injured (including its weapons' stats).

32NECRON, TOMBS BEYOND COUNTING, WD517
5. NEC: Flayed One
NEC: Flayed One
A 2
M 5"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Flayer Claws (Ceaseless, Rending)
4
3+
4/5
Abilities
BehaviourHorrifying Flaying

Horrifying Flaying: Whenever this NPO incapacitates a player operative while fighting or retaliating, select one other player operative visible to and within 3" of either this NPO or the incapacitated player operative and roll one D6; on a 3+, subtract 1 from that other player operative's APL stat until the end of its next activation.

28NECRON, TOMBS BEYOND COUNTING, WD517
6. NEC: Hexmark Destroyer
NEC: Hexmark Destroyer
A 2
M 6"
S 3+
W 15/15
Weapons
ATK
HIT
DMG
Enmitic Disintegrator Pistols
Focused (Rng 9", Ceaseless, Dev 2, Prc 1, Sat)
5
3+
3/2
Sweeping (Rng 9", Dev 2, Prc 1, Sat, Tor 2")
4
3+
3/2
Enmitic Disintegrator Pistols (point-blank)
5
3+
3/4
Abilities
BehaviourMulti-Threat Eliminator

Multi-Threat Eliminator: Whenever a player operative within 8" of this NPO is shooting it, keep track of each attack dice that's discarded as a fail. After the action, before incapacitated operatives are removed (including this one, if relevant), this NPO can perform a free Shoot action (you can change its order to Engage to do so), but it can only target that player operative with its enmitic disintegrator pistols (focused), and you only roll a number of attack dice equal to the opponent's discarded attack dice plus one (to a maximum of four).

50NECRON, TOMBS BEYOND COUNTING, WD517
7. NEC: Skorpekh Destroyer
NEC: Skorpekh Destroyer
A 2
M 6"
S 3+
W 18/18
Weapons
ATK
HIT
DMG
Skorpekh Hyperphase Weapons (Bal, Lethal 5+, *Whirling Onslaught)
4
3+
4/6
Abilities
BehaviourHulking*Whirling Onslaught

Hulking: Whenever player(s) are selecting a valid target, if this NPO has a Conceal order, it cannot use Light terrain for cover. While this can allow this NPO to be targeted (assuming it's visible), it doesn't remove its cover save (if any).

*Whirling Onslaught: Whenever this NPO is fighting or retaliating with this weapon, each time it strikes with a critical success, also inflict D3 damage on each other player operative within this NPO's control range.

50NECRON, TOMBS BEYOND COUNTING, WD517
8. NEC: Canoptek Scarab Swarm
NEC: Canoptek Scarab Swarm
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Abilities
Behaviour
40NECRON, TOMB WORLD MISSION PACK
9. NEC: Necron Warrior
NEC: Necron Warrior
A 2
M 5"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Gauss Flayer (Prc 1)
4
4+
3/4
Gauss Reaper (Rng 8", Prc 1)
4
3+
3/4
Combat Attachment
3
4+
3/4
Abilities
Behaviour
32NECRON, TOMB WORLD MISSION PACK
10. TAU: Fire Warrior
TAU: Fire Warrior
A 2
M 6"
S 4+
W 7/7
Weapons
ATK
HIT
DMG
Pulse rifle
Stationary
4
4+
4/5
Mobile (Balanced, Heavy)
4
4+
4/5
Gun butt
3
5+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25TAU EMPIRE
11. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
12. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Plasma gun
Standard (Prc 1)
4
4+
4/5
Supercharge (Hot, Lethal 5+, Prc 1)
4
4+
5/6
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
13. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Grenade launcher
Frag (Blast 2")
4
4+
2/4
Krak (Prc1)
4
4+
4/5
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN
14. IMP: Cadian Shock Trooper
IMP: Cadian Shock Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Meltagun (Rng6", Dev 4, Prc 2)
4
4+
6/3
Bayonet
3
4+
2/3
Abilities
Behaviour - MarksmanWeapon Options
25IMPERIUM, CADIAN

Equipment

Ploys

Tac Ops