Homebrew Tainted Cohort

Homebrew Tainted Cohort

Common Abilities and Options

Disgusting Anchor (1AP):
Select an objective marker within 3" of this operative. Until the start of your next activation, that objective marker is considered Infected. While a friendly Death Guard operative is within 2" of an Infected marker, they gain a 5+ Feel No Pain save."

Bulwark:
Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 4+, treat that damage as 2.

Sustain the Advance (1AP):
A Friendly operative within 6" immediately performs a free Dash action.

Nurgle’s Gift:
This operative ignores all movement penalties (Difficult Terrain/Movement modifiers) until their next activation.

Eq: The Living Plague (Army Rule):
Every friendly operative emits a 3" Contagion Aura. If an enemy operative ends its activation within this aura, it suffers 1 Mortal Wound as the infection takes hold. Additionally, if a friendly operative kills an enemy, that enemy model is removed, and any other enemy operative within 3" of the spot where they died must roll a D6. On a 4+, they also suffer 1 Mortal Wound.

Operatives

1. Lord Felthius
Lord Felthius
A 3
M 6"
S 2+
W 22/22
Weapons
ATK
HIT
DMG
Putrid Veil (silent , Ignore Cover)
4
3+
3/4
The Reaper (tor 2")
5
2+
5/7
Abilities
Feel no pain 5+Inexorable AdvanceRot-Lord
Options
Eq: The Living Plague (Army Rule)

Feel no pain 5+:

Inexorable Advance: Choose a friendly model within 6". That model may immediately perform a free Dash action.

Rot-Lord: Cannot lose more than 4 Wounds from a single attack

32
2. Blight Lord holding Axe
Blight Lord Terminator
A 3
M 6"
S 2+
W 18/18
Weapons
ATK
HIT
DMG
Storm Bolter (relentless)
4
3+
3/4
Bubontic Blade (lethal 5+, brutal)
4
3+
4/5
Abilities
1AP: Disgusting AnchorBulwark1AP: Sustain the AdvanceNurgle’s Gift
Options
Eq: The Living Plague (Army Rule)
32
3. Blight Lord holding Sword
Blight Lord Terminator
A 3
M 6"
S 2+
W 18/18
Weapons
ATK
HIT
DMG
Storm Bolter (relentless)
4
3+
3/4
Bubontic Blade (lethal 5+, brutal)
4
3+
4/5
Abilities
1AP: Disgusting AnchorBulwark1AP: Sustain the AdvanceNurgle’s Gift
Options
Eq: The Living Plague (Army Rule)
32
4. Champion
Champion
A 3
M 6"
S 3+
W 13/13
Weapons
ATK
HIT
DMG
Plasma Pistol (rng 6" ,hot ,ap1)
4
2+
5/6
Power Fist (Brutal)
4
3+
5/7
Options
Eq: The Living Plague (Army Rule)
32

Equipment

Blight-Infused Plating (2EP)

The operative has a 5+ Feel No Pain save against Mortal Wounds.

Plague Bell (2EP)

Aura range for "Living Plague" increases to 4" for this operative.

Dead-Man’s Grenade (1EP)

If this operative is removed from play, all enemies within 2" suffer D3 Mortal Wounds.

Virulent Rounds (3EP)

Select one Bolter weapon. Its Critical Damage is increased by +1.

Corrupted Icons (2EP)

When this operative is within 6" of an objective, they count as having +1 APL.

The Living Plague (Army Rule)

Every friendly operative emits a 3" Contagion Aura. If an enemy operative ends its activation within this aura, it suffers 1 Mortal Wound as the infection takes hold. Additionally, if a friendly operative kills an enemy, that enemy model is removed, and any other enemy operative within 3" of the spot where they died must roll a D6. On a 4+, they also suffer 1 Mortal Wound.

Ploys

Pestilent Retribution
Firefight Ploy

1 CP): Use this when a friendly operative is Incapacitated by an enemy attack. Before removing your operative from the board, you may perform one free Shoot or Fight action with that operative.

Violent Contagion
Firefight Ploy

(1 CP): Use this during a friendly operative's Shoot or Fight action. For that action, the target is considered to be within your Living Plague aura, even if they aren't, and you gain Re-roll 1s to Hit.

Reactive Rot
Firefight Ploy

(1 CP): Use this when an enemy Charge action is declared against one of your operatives. That enemy operative suffers 2 Mortal Wounds immediately.

Cloud of Flies
Strategy Ploy

(1 CP): Until the end of the Turning Point, enemy operatives cannot perform Ranged Attacks against your operatives if they are more than 8" away.

Unstoppable Advance
Strategy Ploy

Select 2 friendly operatives to perform a free dash action

Tac Ops