Infernus Squad

Infernus Squad

Common Abilities and Options

Doctrine Warfare:
You can do each of the following once per battle:

  • Whenever you would use the Combat Doctrine strategy ploy and then select Devastator, if this operative is in the killzone, it costs you 0CP.
  • Whenever you would use the Combat Doctrine strategy ploy and then select Tactical, if this operative is in the killzone, it costs you 0CP.

Astartes:
During each friendly Infernus Sergeant operative's activation, it can perform either two Shoot actions or two Fight actions. If it's two Shoot actions, a bolt weapon must be selected for at least one of them, and if it's a bolt sniper rifle or heavy bolter, 1 additional AP must be spent for the second action if both actions are using that weapon.

Each friendly AInfernus Sergeant operative can counteract regardless of its order.

Operatives

1. Infernus Sergeant
Infernus Sergeant
A 3
M 6"
S 3+
W 12/12
Weapons
ATK
HIT
DMG
Combat Knife
5
3+
4/5
Special Issue Bolt Pistol (Rng"8 , Prc1)
4
3+
3/4
Abilities
Doctrine WarfareAstartes
ANGEL OF DEATH, IMPERIUM, ADEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT
2. Infernus Lieutenant
Infernus Lieutenant
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Paired Combat Blades (Relentless)
5
2+
2/3
Combi-Flamer
Bolt Rifle (Piercing Crits 1)
4
3+
3/4
Flamer (Rng6" , Torrent 1" , Saturate)
4
2+
3/3
Abilities
AstartesDoctrine Warfare
INFANTRY, CHARACTER, GRENADES, IMPERIUM, PHOBOS, LIEUTENANT, ANGEL OF DEATH, ADEPTUS ASTARTES, LEADER
3. Infernus Marine
Infernus Marine
A 3
M 6"
S 3+
W 10/10
Weapons
ATK
HIT
DMG
Pyreblaster (Rng 12" , Sat , Tor4")
6
3+
2/3
Bolt Pistol (Rng8")
4
3+
3/4
Fists
4
3+
3/4
Abilities
ASTARTES

ASTARTES: During each friendly ADEPTUS ASTARTES unit’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions, a bolt weapon must be selected for at least one of them, and if it’s a bolt sniper rifle or heavy bolter, 1 additional AP must be spent for the second action if both actions are using that weapon.

Each friendly ADEPTUS ASTARTES unit can counteract regardless of it’s order.

Multiple instances of abilities (such as the Astartes ability) do not stack.

INFANTRY, GRENADES, IMPERIUM, TACTICUS, INFERNUS SQUAD, ANGEL OF DEATH, ADEPTUS ASTARTES

Equipment

Chapter Reliquaries

You can use the Wrath of Vengeance firefight ploy for 0CP if the specified friendly operative has an Engage order.

Ploys

Wrath Of Vengeance
Firefight Ploy

Use this firefight ploy when a friendly ANGEL OF DEATH operative is counteracting. It can perform an additional 1AP action for free during that counteraction, but both actions must be different.

Combat Doctrine
Strategy Ploy

Strategy: Combat Doctrine Select one COMBAT DOCTRINE from those presented below. Whenever a friendly ANGEL OF DEATH operative is x, its weapons have the Balanced weapon rule. X is the COMBAT DOCTRINE you selected.

Devastator Doctrine: Shooting an operative more than 6" from it. Tactical Doctrine: Shooting an operative within 6" of it. Assault Doctrine: Fighting or retaliating. Balanced: Can re-roll one Attack die.

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.