Operatives

1. Tyberos
Abaddon
A 2
M 5"
S 4+
W 30/30
Weapons
ATK
HIT
DMG
Drach'nyen (Lethal 5+ Rending)
5
3+
5/6
Abilities
By my hands shall the false emperor fallDark PactParagon of hatred (aura )Mark of chaos ascendent ( aura )Warp Forged AstartesGifts of the WarpArmor Of Abaddon

By my hands shall the false emperor fall: Whenever this operative is incapacitated, before it’s removed from the killzone, place a Reanimation marker underneath the centre of its base. Then remove it as incapacitated, also removing any tokens and rules effects it had (e.g. Poison token). In the Ready step of the next Strategy phase, roll D3 After that many activations have been completed Set up this operative with an Engage order on the centre of that Reanimation marker. If there are any operatives that prevent this, set them up as though this operative ended a move there • This operative regains 15 plus one d6 lost wounds. • Remove that Reanimation marker.

Dark Pact: When this model shoots attacks or defends roll a d6 on 4+ the current weapon profile gains ceaseless On a 3 or less deal d3 damage to this model and worsen the hit stat of the current weapon profile

Paragon of hatred (aura ): While a friendly legionnaire is within 3” of this model that unit gains ceaseless on all attack profiles

Mark of chaos ascendent ( aura ): while a psychic or chosen unit is within 3” of this unit increase their save stat by one

Warp Forged Astartes: After this operative performs a fight action and incapacitates a unit this operative can perform a free shoot action to a eligible visible enemy operative that’s within 4 “ of this operative

Gifts of the Warp: When this model is under half wounds increase this unit save stat, increase the hit stat on both weapon profiles and increase the attack stat on drach’nyen

Armor Of Abaddon: This operative cannot be injured and its stats cannot be changed. Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.

32Chaos undivided
2. Red brother in
Chosen
A 2
M 5"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Chainsword
5
3+
3/4
32Chaos undivided
3. Carchadons Liberian
Chaos Sorcerer
A 2
M 6"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Fireblast (Devastating 1 Saturate)
5
4+
3/4
Abilities
1AP: horrors from the warp

horrors from the warp (1AP): Summon two chaos demons model within 3” of this model after this models turn immediately activate chaos demons with -1 apl

32Chaos undivided Psychic
4. Carchadons space marine
Legionaries
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Combat Blade
3
4+
2/3
32Chaos undivided

Equipment

Ploys

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.