Inner Circle Mobilized

Inner Circle Mobilized

Common Abilities and Options

Lethal Parry:
Whenever this operative is retaliating, before resolving attack dice in Step 4 of the fight sequence, if you have any critical successes, you can immediately resolve one of them (before the NPO resolves any).

Operatives

1. Grand Master Dullahan
Lieutenant Titus
A 2
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Rng 8", PrcCrit1)
4
3+
3/4
Chainsword (Balanced)
5
3+
4/5
Abilities
Lethal Parry1AP: Righteous Fury

Righteous Fury (1AP): Player operatives within 6" of this operative regain up to D3+3 lost wounds (roll separately for each), then remove all Mortal Wound tokens from those operatives.
This operative cannot perform this action more than once per battle.

40
2. Master Leofric
Gadriel
A 2
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Bolt Rifle (PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
Lethal Parry1AP: Battle Cry

Battle Cry (1AP): Inflict D3+3 damage on each enemy operative within 3" of this operative (roll separately for each).
This operative cannot perform this action more than once per battle.

32
3. Captain Ahkrin
Chairon
A 2
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Bolt Rifle (PrcCrit1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
Lethal Parry1AP: Auspex Scan

Auspex Scan (1AP): Until the end of this operative's next activation, whenever a player operative is shooting, fighting or retaliating, add 1 to the Critical Dmg stat of its weapons, and its successes equal to or greater than 5 are critical successes.
This operative cannot perform this action more than once per battle.

32

Equipment

Ploys

Tac Ops