Malev Chaos

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fight
  • Shoot
  • Charge the closest enemy operataive via the shortest route possible.
  • Fight
  • Reposition to a location within 6" objective marker. If not, where there is an objective marker visible to this NPO.
  • Dash to light terrain. If possible, to a location where there is a valid target that is not obscured.

Frenzied:
This NPO can perform two Fight actions during its activation.

Operatives

1. Cultist Melee
Fighter Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Abilities
BehaviourFighter

Fighter: This NPO can perform two Fight actions if an objective marker is within its control zone.

FIGHTER, NPO, TROOPER
2. Traitor Guard with Lasgun
Soldier Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Abilities
BehaviourSoldier

Soldier: Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.

SOLDIER, NPO, WARRIOR
3. Blood Pact Commissar
Tactical Tough
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
4+
4/5
Abilities
BehaviourTactical

Tactical: This NPO can perform two Shoot actions during its activation.

TACTICAL, NPO, TOUGH
4. Bloodletter
Frenzied Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Great Weapon (Brutal)
4
3+
5/6
Abilities
BehaviourFrenzied
FRENZIED, NPO, TOUGH
5. Chaos Spawn
Frenzied Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Combat Blades (Relentless)
5
3+
3/4
Abilities
BehaviourFrenzied
FRENZIED, NPO, HEAVY
6. Blood Pact Flamer
Demolition Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
3+
4/6
Abilities
BehaviourDemolitions

Demolitions: Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".

DEMOLITIONS, NPO, TOUGH
7. Negavolt Cultist
Specialist Tough
A 2
M 7"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Assault Carbine (Rng 12")
5
4+
1/3
Abilities
BehaviourSpecialist

Specialist: Improve this NPO's Save stat by 1 when it is within 3" of an objective marker.

SPECIALIST, NPO, TOUGH
8. Spindle Drone
Diminutive Trooper
A 2
M 6"
S 5+
W 5/5
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Abilities
BehaviourDiminutive

Diminutive: This NPO cannot be a valid target for shooting attacks if it is not the closest operative in line of sight.

DIMINUTIVE, NPO, TROOPER
9. Urghul
Infiltrator Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Silent Sidearm (Rng 8", Silent)
3
4+
2/3
Abilities
BehaviourInfiltrator

Infiltrator: This operative can perform the Charge action while it has a Conceal order.

INFILTRATOR, NPO, TROOPER

Equipment

Ploys

Tac Ops