ORKZ
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.
If if cannot, give it a Conceal order.
- Fall Back to heavy terrain. If possible, to a vantage terrain where there is a valid target that isn’t obscured. If not, where there is an objective marker visible to this NPO.
- Shoot
- Shoot
- Reposition to vantage terrain feature if possible. If not, to a location where there is a valid target that is not obscured.
- Shoot
Shooter:
This NPO can perform two Shoot actions if it is on Vantage terrain.
Operatives
1. Shooter Trooper
Shooter Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scoped Firearm (Dev1) | 3 | 3+ | 3/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourShooterSHOOTER, NPO, TROOPER
2. Demolition Heavy
Demolition Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Heavy Volatile Weapon (Hot, Blast 2") | 4 | 3+ | 5/6 |
| Blade | 3 | 4+ | 3/4 |
Abilities
BehaviourConcentrated FireDemolitionsDEMOLITIONS, NPO, HEAVY
3. Shooter Tough
Shooter Tough
A 2
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scoped Firearm (Dev1) | 3 | 3+ | 3/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourShooterSHOOTER, NPO, TOUGH
4. Tactical Warrior
Tactical Warrior
A 3
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Rapid Fire Weapon (Rng 12", Punishing) | 4 | 3+ | 4/5 |
| Combat Knife (Balanced) | 3 | 4+ | 2/3 |
Abilities
BehaviourTACTICAL, NPO, WARRIOR
5. Diminutive Trooper
Diminutive Trooper
A 2
M 6"
S 5+
W 5
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Sidearm (Rng 8") | 3 | 4+ | 2/3 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourDiminutiveDIMINUTIVE, NPO, TROOPER