ORKZ

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fall Back to heavy terrain. If possible, to a vantage terrain where there is a valid target that isn’t obscured. If not, where there is an objective marker visible to this NPO.
  • Shoot
  • Shoot
  • Reposition to vantage terrain feature if possible. If not, to a location where there is a valid target that is not obscured.
  • Shoot

Shooter:
This NPO can perform two Shoot actions if it is on Vantage terrain.

Operatives

1. Shooter Trooper
Shooter Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, TROOPER
2. Demolition Heavy
Demolition Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Volatile Weapon (Hot, Blast 2")
4
3+
5/6
Blade
3
4+
3/4
Abilities
BehaviourConcentrated FireDemolitions

Concentrated Fire: This NPO can perform two Shoot actions when it is within 8" of a valid target.

Demolitions: Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".

DEMOLITIONS, NPO, HEAVY
3. Shooter Tough
Shooter Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, TOUGH
4. Tactical Warrior
Tactical Warrior
A 3
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
3+
4/5
Combat Knife (Balanced)
3
4+
2/3
Abilities
Behaviour
TACTICAL, NPO, WARRIOR
5. Diminutive Trooper
Diminutive Trooper
A 2
M 6"
S 5+
W 5/5
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourDiminutive

Diminutive: This NPO cannot be a valid target for shooting attacks if it is not the closest operative in line of sight.

DIMINUTIVE, NPO, TROOPER

Equipment

Ploys

Tac Ops