Necrons


Total Wounds: 119

Necrons

Common Abilities and Options

Behaviour:
This NPO will stay close to the Royal Warden unless the enemy is close enough to charge or fight. If it can perform either of its first two actions during that activation, or if it can end the activation with a Royal Warden that has an Engage order within its control range, give it an Engage order. If it cannot, give it a Conceal order. It will perform the Operate Hatch action where necessary to fulfil its behaviour.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the Royal Warden NPO, to cover if possible (a subsequent Dash action can fulfil this, if able). If the Royal Warden NPO isn't in the killzone, Reposition towards the closest player operative (following the same conditions).
  4. Dash towards the Royal Warden NPO, to cover if possible. If the Royal Warden NPO isn't in the killzone, Dash towards the closest player operative (following the same conditions).

*Dimensional Banishment:
After this operative uses this weapon, if you inflicted damage or retained any critical successes, if the target wasn't incapacitated, roll 2D6: if the result is higher than the target's remaining wounds, the target is incapacitated.

Steadfast:
Whenever determining control of a marker, you can treat this operative's APL stat as 3. If you do, this takes precedence over all other rules, meaning any changes to its APL stat are ignored for this.

Weapon Sentinel:
Whenever you're selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. While this can allow this operative to be targeted (assuming it's visible), it doesn't remove its cover save (if any).

Operatives

1. NEC: Lychguard
NEC: Lychguard
A 2
M 5"
S 3+
W 13/13
Weapons
ATK
HIT
DMG
Hyperphase Sword (Lethal 5+, *Shield)
4
3+
4/6
Abilities
BehaviourGuardian Protocol*Shield

Guardian Protocol: Whenever a player operative is performing a Shoot action, if this NPO has an Engage order, the player(s) cannot select a Royal Warden NPO within this NPO's control range as a valid target.

*Shield: Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

NECRON, TOMBS BEYOND COUNTING, WD517
2. NEC: Hexmark Destroyer
NEC: Hexmark Destroyer
A 2
M 6"
S 3+
W 15/15
Weapons
ATK
HIT
DMG
Enmitic Disintegrator Pistols
Focused (Rng 9", Ceaseless, Dev 2, Prc 1, Sat)
5
3+
3/2
Sweeping (Rng 9", Dev 2, Prc 1, Sat, Tor 2")
4
3+
3/2
Enmitic Disintegrator Pistols (point-blank)
5
3+
3/4
Abilities
BehaviourMulti-Threat Eliminator

Multi-Threat Eliminator: Whenever a player operative within 8" of this NPO is shooting it, keep track of each attack dice that's discarded as a fail. After the action, before incapacitated operatives are removed (including this one, if relevant), this NPO can perform a free Shoot action (you can change its order to Engage to do so), but it can only target that player operative with its enmitic disintegrator pistols (focused), and you only roll a number of attack dice equal to the opponent's discarded attack dice plus one (to a maximum of four).

NECRON, TOMBS BEYOND COUNTING, WD517
3. NEC: Flayed One
NEC: Flayed One
A 2
M 5"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Flayer Claws (Ceaseless, Rending)
4
3+
4/5
Abilities
BehaviourHorrifying Flaying

Horrifying Flaying: Whenever this NPO incapacitates a player operative while fighting or retaliating, select one other player operative visible to and within 3" of either this NPO or the incapacitated player operative and roll one D6; on a 3+, subtract 1 from that other player operative's APL stat until the end of its next activation.

NECRON, TOMBS BEYOND COUNTING, WD517
4. NEC: Royal Warden
NEC: Royal Warden
A 3
M 5"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Relic Gauss Blaster (Lethal 5+, Prc 1)
4
3+
4/6
Bayonet
4
3+
3/4
Abilities
BehaviourEngrammatic Logic

Engrammatic Logic: Whenever an NPO is within 6" of this NPO, you can ignore any changes to that NPO's stats from being injured (including its weapons' stats).

NECRON, TOMBS BEYOND COUNTING, WD517
5. NEC: Canoptek Macrocyte
NEC: Canoptek Macrocyte
A 2
M 7"
S 4+
W 7/7
Weapons
ATK
HIT
DMG
Tesla Caster
Focused
5
4+
2/3
Living Lightning (Blast 2")
5
4+
2/3
Claws & Tail
4
4+
3/4
Abilities
Aggressive Defence ConstructBehaviour

Aggressive Defence Construct: If this operative is incapacitated by a player operative within 2" of it, roll one D3: on a 2+, inflict damage on that player operative equal to the result.

NECRON, TOMB WORLD MISSION PACK
6. NEC: Canoptek Tomb Crawler
NEC: Canoptek Tomb Crawler
A 2
M 5"
S 3+
W 21/21
Weapons
ATK
HIT
DMG
Twin Gauss Reapers
Focused (Prc 1, Punishing)
5
4+
4/5
Sweeping (Prc 1, Punishing, Tor 1")
4
4+
4/5
Claws (Brutal)
4
4+
4/4
Abilities
Behaviour*Dimensional BanishmentSteadfastWeapon Sentinel
NECRON, TOMB WORLD MISSION PACK
7. NEC: Canoptek Tomb Crawler
NEC: Canoptek Tomb Crawler
A 2
M 5"
S 3+
W 21/21
Weapons
ATK
HIT
DMG
Transdimensional Isolator (*Dimensional Banishment)
5
4+
5/6
Claws (Brutal)
4
4+
4/4
Abilities
Behaviour*Dimensional BanishmentSteadfastWeapon Sentinel
NECRON, TOMB WORLD MISSION PACK
8. NEC: Necron Warrior
NEC: Necron Warrior
A 2
M 5"
S 4+
W 9/9
Weapons
ATK
HIT
DMG
Gauss Flayer (Prc 1)
4
4+
3/4
Combat Attachment
3
4+
3/4
Abilities
Behaviour
NECRON, TOMB WORLD MISSION PACK
9. NEC: Canoptek Scarab Swarm
NEC: Canoptek Scarab Swarm
A 2
M 6"
S 5+
W 10/10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Abilities
Behaviour
NECRON, TOMB WORLD MISSION PACK

Equipment

Ploys

Tac Ops