The Archivist Mission Pack

Operatives

1. The Archivist
The Archivist
A 4
M 6"
S 4+
W 35/35
Weapons
ATK
HIT
DMG
Atomic Disassembler (Rng 8", Dev 3, Prc2)
5
4+
4/2
Eradicator Glove (Brutal, Shock, Stun)
4
4+
5/7
Abilities
BehaviorBulkyExtra DefenceXenotech Shielding

Behavior: This NPO will shoot the closest player operative as a priority, but will fight if the need arises and shoot other NPOs. When activated, if it will perform the Fight or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Shoot the closest player operative.
  3. Charge the closest operative with less than 10 wounds remaining.
  4. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this).
  5. Shoot the closest NPO.
  6. Dash towards the closest player operative, to cover if possible.

Bulky: - This operative cannot be placed on Vantage terrain higher than 2" from the killzone floor.

  • Whenever this operative would perform the Fight action, the distance requirements of its control range can be changed to 1" horizontally and 4" vertically until the end of that action.
  • This operative can move through other operatives (excluding NEMESIS operatives).
  • Ignore all changes to this operative’s APL and if it’s a player operative, APL changes don’t affect the 5AP you can spend per turning point.

Extra Defence: Whenever an operative is shooting this operative, collect and roll one additional defence dice, unless this operative is injured.

Xenotech Shielding: Whenever an operative is shooting this NPO:

  • Ignore the Piercing weapon rule.
  • Normal and Critical Dmg of 4 or more inflicts 1 less damage on this operative.
  • This NPO can benefit from the effects of the Extra Defence core rule regardless of being injured (this takes precedence over that rule).
NEMESIS, ARCHIVIST

Equipment

Ploys

Tac Ops