CURRENT NPO

CURRENT NPO

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fall Back to heavy terrain. If possible, to a location where there is a valid target that isn’t obscured. If not, where there is an objective marker visible to this NPO.
  • Shoot
  • Reposition to heavy terrain. If possible, to a location where there is a valid target that is not obscured, if not, where there is an objective marker visible to this NPO.
  • Shoot universal equipment krak grenade.

Operatives

1. Rokkit Boy
Demolition Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
4+
4/6
Knife
3
4+
2/3
Abilities
BehaviourDemolitions

Demolitions: Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".

32DEMOLITIONS, NPO, WARRIOR
2. Big Shoota Boy
Shooter Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter

Shooter: This NPO can perform two Shoot actions if it is on Vantage terrain.

32SHOOTER, NPO, WARRIOR
3. Boy
Fighter Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8")
3
4+
3/4
Blade
4
3+
3/4
Abilities
BehaviourFighter

Fighter: This NPO can perform two Fight actions if an objective marker is within its control zone.

32FIGHTER, NPO, WARRIOR
4. Axe Nob
Frenzied Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Great Weapon (Brutal)
4
3+
5/6
Abilities
BehaviourFrenzied

Frenzied: This NPO can perform two Fight actions during its activation.

32FRENZIED, NPO, TOUGH
5. Shoota Boy
Soldier Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Blade
4
4+
3/4
Abilities
BehaviourSoldier

Soldier: Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.

32SOLDIER, NPO, WARRIOR
6. Grot
Diminutive Trooper
A 2
M 6"
S 5+
W 5/5
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourDiminutive

Diminutive: This NPO cannot be a valid target for shooting attacks if it is not the closest operative in line of sight.

32DIMINUTIVE, NPO, TROOPER
7. Warboss
Tactical Heavy
A 3
M 5"
S 2+
W 14/14
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
3+
3/4
Combat Blade (Balanced)
3
3+
3/4
Abilities
BehaviourTactical

Tactical: This NPO can perform two Shoot actions during its activation.

32TACTICAL, NPO, HEAVY

Reserves

Mek
Specialist Tough
A 2
M 7"
S 4+
W 10/10
32SPECIALIST, NPO, TOUGH
Deff Dread
Demolition Heavy
A 3
M 6"
S 3+
W 14/14
32DEMOLITIONS, NPO, HEAVY
Leaper
Infiltrator Tough
A 2
M 6"
S 4+
W 10/10
32INFILTRATOR, NPO, TOUGH

Equipment

Ploys

Tac Ops