Typhon NPOs (Expanded)
Common Abilities and Options
Behavior:
This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fight.
- Charge the closest player operative via the shortest possible route.
- Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this, if able).
- Dash towards the closest player operative, to cover if possible.
Fights First:
When an enemy operative is performing the Fight action against this operative, in the Resolve Attack Dice step of that sequence, you resolve the first attack dice (i.e. defender instead of attacker).
Predatory Xenoform:
This operative can perform two Fight actions during its activation.
Operatives
1. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior2. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior3. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior4. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior5. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior6. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior7. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior8. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior9. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior10. Hormagaunt
A 2
M 7"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 3+ | 3/4 |
Abilities
Behavior11. Ripper Swarm
A 2
M 6"
S 5+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Claws and Teeth | 5 | 4+ | 1/2 |
Abilities
BehaviorHidden Horrors12. Von Ryan's Leaper
A 3
M 7"
S 5+
W 12
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 5 | 3+ | 4/5 |
Abilities
BehaviorFights FirstPredatory Xenoform13. Von Ryan's Leaper
A 3
M 7"
S 5+
W 12
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 5 | 3+ | 4/5 |
Abilities
BehaviorFights FirstPredatory Xenoform14. Von Ryan's Leaper
A 3
M 7"
S 5+
W 12
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 5 | 3+ | 4/5 |
Abilities
BehaviorFights FirstPredatory Xenoform15. Ravener
A 3
M 7"
S 5+
W 20
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 5 | 3+ | 4/5 |
Abilities
BehaviorPredatory Xenoform16. Ravener
A 3
M 7"
S 5+
W 20
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 5 | 3+ | 4/5 |
Abilities
BehaviorPredatory Xenoform17. Ravener
A 3
M 7"
S 5+
W 20
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 5 | 3+ | 4/5 |
Abilities
BehaviorPredatory Xenoform18. Old One Eye
A 3
M 5"
S 5+
W 35
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Carnifex Talons & Crushing Claws (Brutal) | 5 | 3+ | 5/6 |
Abilities
Monstrous SizeBehaviorPredatory XenoformAdaptive RegenerationFerocious Charge19. Broodlord
A 3
M 7"
S 4+
W 26
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Rending Claws (Lethal 5+, Rending) | 5 | 3+ | 4/5 |
Abilities
BehaviorVicious InsightHypnotic Gaze20. Genestealer
A 2
M 8"
S 5+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Rending Claws (Lethal 5+,) | 5 | 3+ | 4/6 |
Abilities
Behavior21. Genestealer
A 2
M 8"
S 5+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Rending Claws (Lethal 5+,) | 5 | 3+ | 4/6 |
Abilities
Behavior22. Genestealer
A 2
M 8"
S 5+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Rending Claws (Lethal 5+,) | 5 | 3+ | 4/6 |
Abilities
Behavior23. Genestealer
A 2
M 8"
S 5+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Rending Claws (Lethal 5+,) | 5 | 3+ | 4/6 |
Abilities
BehaviorEquipment
Ploys
Tac Ops
Sweep & Clear
Seek And DestroyReveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).
Additional Rules:
When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.
Mission Action: Clear (1 AP)
- An objective marker the active operative controls is cleared for the turning point.
- An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.
Victory Points:
- At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
- If this is true and any of those objective markers are also cleared, you score 2VP instead.
You cannot score more than 2VP from this op per turning point.
Dominate
Seek And DestroyReveal: The first time an enemy operative is incapacitated by a friendly operative.
Additional Rules:
Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.
Victory Points:
At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.
You cannot score more than 3VP from this op per turning point.
Rout
Seek And DestroyReveal: The first time you score VP from this op.
Victory Points:
Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.
You cannot score more than 2VP from this op per turning point.