Tactical Light Battle Tank "Glory"

Configurated for Movement and Evasion.

Based off of the Tank System of Valkyria Chronicles.

Tactical Light Battle Tank "Glory"

Common Abilities and Options

Vehicle:*
All Operatives with the Vehicle Keyword roll 6 Defense Dice as the default, cannot Climb and cannot retain Cover Saves.

Manned Weaponry:*
This Weapon Has an Operative, when the operative is incapacitated the weapon is no longer available.

Alternative Light Engine -1R%:
Alternative Light Engine, Improves Overall Tank Performance at the Cost of Durability. Subtract 2 Maximum Wounds and Add 4 inches to Move. If this Modification Option is Chosen also Activate the Modification with the Same Name on the Tank Hull and Engine Operative at no additional Research Point(R) Cost.

Operatives

1. "Glory"
Rogal Dorn Battle Tank
A 4
M 14"
S 3+
W 20/20
Weapons
ATK
HIT
DMG
Oppressor Cannon (Blast 2", Dev 2, Prc 1, Brutal, Lethal 4+, Lim 1, Sat)
4
2+
3/4
Coaxial Autocannon (Blast 1", Dev 1, Lethal 5+, Lim 4)
5
3+
3/3
Castigator Gatling Cannon (Lethal 5+, Brutal, Tor 2", 180° Line of Sight*)
6
2+
2/3
2 Front Mounted Heavy Stubbers (Rng 8", Dev 1, Prc 1, 180° Line of Sight*)
6
3+
3/4
Pintle-Mounted Heavy Stubber (Dev 1, Prc 1, Tor 4", Manned Weaponry*)
6
3+
3/4
Hull Ram (Prc 2, Run Them Down!*)
3
3+
4/5
Abilities
Vehicle*Run Them Down!*Deadly Demise 1D6180° Line of Sight*3AP: ReloadMounted Turret Operative*Manned Weaponry*1AP: Differential Steering
Options
Alternate Turret Ring -2RLight Armor -1RPariscope -1R1 AP: Smoke Barrage -1RAlternative Light Engine -1R%

Run Them Down!*: This Weapon requires the Tank Commander Operative to be used. See Requirements for use under the Tank Commander Operatives Abilities.

Deadly Demise 1D6: When this Operative becomes incapacitated, if this does not end the battle, all Operatives within 4 inches of this Operative take 1D6 Damage. Additionally when this Operative becomes incapacitated, all other Friendly Operatives with the Rogal Dorn Battle Tank Keyword become incapacitated as well.

180° Line of Sight:* All Weapons with this Rule are Limited to 180° Line of Sight in a specified Fixed Direction of the Operatives Model.

Reload (3AP): All Weapons this Operative controls with the Limited Rule, Reset Uses. all Weapons with the Uses reset this way cannot be used the same Activation in which this Ability was used.

Mounted Turret Operative:* While the Mounted Turret Weapon Handler Operative is not Incapacitated, all Weapons with the Manned Weaponry Rule can be fired. if no Weapon has this rule, then the Mounted Turret Weapon Handler Operative is not included in this Kill Team.

Differential Steering (1AP): During this Operatives Activation, any Action that changes the direction the Operative Model is Facing Cost 1 AP

Alternate Turret Ring -2R: Alternate Turret Ring, improves Turret Speed at Cost of Durability. Subtract 2 Maximum Wounds, and add +1 Attack to all Ranged Weapons

Light Armor -1R: Light Armor, Improves Vehicle Speed at the cost of Armor. Subtract 16 Maximum Wounds, add 4 inches to Movement.

Pariscope -1R: Pariscope, at Slight Vulnerability, Additional Targeting System improves Accuracy. Add Accurate 1 Weapon Rule to all Ranged Weapons.

Accurate 1: You can retain up to 1 Attack Dice as normal successes without rolling them.

1 AP: Smoke Barrage -1R: Smoke Barrage This Operative, and all Operatives within 3 inches, are Not Visible until its next Activation. This Area is 5 inches tall and blocks Line of Sight Subtract 3 Maximum Wounds.

Vehicle, Smoke, Imperium, Squadron, Rogal Dorn Battle Tank
2. Tank Commander
Tank Commander
A 3
M 0"
S 3+
W 8/8
Weapons
ATK
HIT
DMG
Krak Grenade (Rng 8", Prc1, Sat, Lim 2)
4
3+
4/5
Fist (Bal)
1
5+
1
Abilities
3AP: Back in the SaddleR&D Resource Allocation2AP: Load Order!3AP: Proximity Scan3AP: Run Them Down!2AP: Repair Order!Incoming!
Options
1 AP: Experienced Mechanic -2R

Back in the Saddle (3AP): This Operative Can Heal up to 3 Wounds From Operatives without the Vehicle Keyword. (If the Operative does not have the Rogal Dorn Battle Tank Keyword it cannot be selected for this ability.)

R&D Resource Allocation: Prior to the Battle, the Rogal Dorn Battle Tank, Tank Commander and Tank Hull and Engine Operatives may choose from the following List of additional modification options. Each option will cost Research Points(R)**. All 3 Operatives share the same pool of Research Points, which is 8 Total.

Rogal Dorn Battle Tank:

○The Cadian Standard (-6R)

○Expert Crew (-4R)

○Reinforcements (-4R)

○Heavy Firepower (-4R)?

○Light Firepower (+4R)

○Reinforced Composite Armor (-3R)

○Armor of Faith (-3R)

○Special Issue Shells (-3R)

○Upgraded Internals (-3R)?

○Packed Munitions (-3R)

○Crew Expendable (-3R)

○Upgraded Targeting System (-2R)?

○Alternate Turret Ring (-2R)

○Spaced Armor Plating (-2R)?

○Light Armor (-1R)

○Pariscope (-1R)

○Refined Drive Sprocket (-1R)

○1 AP: Smoke Barrage (-1R)

○Alternative Light Engine (-1R)%

Tank Commander:

○1 AP: Experienced Mechanic (-2R)

○Cavalry Sword (-2R)

○Mission Priority (-3R)

○Promotion (-4R)

○(Named Character) (-4R)

○3 AP: Artillery Target Designation (-6R)

○3 AP: Experienced Tanker (-6R)

○Experienced Commander (-6R)

Tank Hull and Engine:

○Alternative Light Engine (-1R)%

○Hardened Heatsink (-1R)?

○Reinforced Leaf Spring (-1R)?

○Robust Engine (-2R)

○Barbed Wire (-2R)

○Troop Transport [2] (-2R)

○Reinforced Transmission (-3R)

○Internal Component Upgrade (-3R)

○Deadly Fumes (-4R)

○Troop Transport [4] (-4R)

All Options with a (%) that also have the Same Name share the same Research Point(s).This Modification System is Optional.

Load Order! (2AP): Choose an Operatives Weapon with Limited Rule to gain another use during that Operatives next Activation until the end of that Operatives Activation.

Proximity Scan (3AP): All Enemy Operatives within 10 inches of the Rogal Dorn Battle Tank That are Visible Cannot be Obscured; Enemy Operatives within 16 inches that are Not Visible are instead considered Obscured.

This Effect Last until the End of the Rogal Dorn Battle Tank Operatives next Activation.

Run Them Down! (3AP): When an Enemy Operative is within 4 inches of the Front of the Rogal Dorn Battle Tank Operative, The Rogal Dorn Battle Tank Operative Moves as close to the Enemy Operative as Possible and Automatically Activates The Rogal Dorn Battle Tank Operatives Hull Ram Weapon. This Melee Weapon can only be used while the Tank Commander Operative is not incapacitated.

Repair Order! (2AP): The Tank Hull and Engine Operative Heals up to 5 Wounds.

Incoming!: When this Operative reaches 4 wounds for the First time it takes no further damage and cannot be targeted until after its next Activation.

1 AP: Experienced Mechanic -2R: This Operative can recover [2D6 - 2] Wounds from Operatives with the Vehicle Keyword. This Ability can only be used once per Activation.

Tank Commander, Squadron, Imperium, Rogal Dorn Battle Tank
3. Tank Hull and Engine
Tank Hull and Engine
A 1
M 0"
S 2+
W 5/5
Weapons
ATK
HIT
DMG
Exhaust (Prc3, 180° Line of Sight)
2
6+
1
Abilities
Compromised Hull180° Line of SightVehicle*
Options
Alternative Light Engine -1R%

Compromised Hull: When this Operatives Wounds Reach 0, The Rogal Dorn Battle Tank Operatives APL is permanently decreased by 1, and This Operatives Wounds Reset to the Maximum Amount.

This can occur up to 3 Times Total after the 3rd incapacitation, this operative regains all wounds and can no longer be targeted or damaged.

180° Line of Sight: All Weapons with this Rule are Limited to 180° Line of Sight in a specified Fixed Direction of the Operatives Model.

Vehicle, Smoke, Imperium, Squadron, Rogal Dorn Battle Tank
4. Mounted Turret Weapon Handler
Mounted Turret Weapon Handler
A 1
M 0"
S 3+
W 8/8
Weapons
ATK
HIT
DMG
Fists (Bal)
1
5+
1
Abilities
Manned Weaponry*
Mounted Weapon Operative, Squadron , Imperium, Rogal Dorn Battle Tank

Equipment

Ploys

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Plant Banner
Security

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.

Martyrs
Security

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Envoy
Security

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.