Order of the Gold Rose

Operatives

1. Battle Sister Superior
Battle Sister Superior
A 3
M 6"
S 3+
W 9/9
Weapons
ATK
HIT
DMG
Combi-Melta
Bolter (Tor1")
4
3+
3/4
Melta (Rng 6", Dev4, Lim 1, Prc2)
4
3+
6/3
Power Weapon (Lethal 5+)
4
3+
4/6
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, LEADER
2. Battle Sister Icon Bearer
Battle Sister Icon Bearer
A 2
M 6"
S 3+
W 8/8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Gun Butt
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
Abilities
1AP: Icon of PurityIcon Bearer

Icon of Purity (1AP): Until the end of the Turning Point, while this operative is Visible to and within 3" of a friendly ADEPTA SORORITAS operative, that friendly operative is inspired by purity. While an operative is inspired by purity, each time it fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, you can retain one of your attack dice results of 5+ that is a successful hit as a critical hit.

Icon Bearer: When determining control of an objective marker, treat this operative's APL as being 1 higher. Note that this is not a modifier.

ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, ICON BEARER
3. Battle Sister Gunner
Battle Sister Gunner
A 2
M 6"
S 3+
W 8/8
Weapons
ATK
HIT
DMG
Storm Bolter (Relentless)
4
3+
3/4
Gun Butt
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, GUNNER
4. Battle Sister Heavy Gunner
Battle Sister Heavy Gunner
A 2
M 6"
S 3+
W 8/8
Weapons
ATK
HIT
DMG
Ministorum Heavy Flamer
Standard (Rng 8", Sat, Tor 2")
5
2+
4/4
Deluge (Rng 4", Sat, Seek Light)
4
2+
4/4
Gun Butt
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, GUNNER
5. Battle Sister Heavy Gunner
Battle Sister Heavy Gunner
A 2
M 6"
S 3+
W 8/8
Weapons
ATK
HIT
DMG
Heavy Bolter
Focused Bolt (Hvy(Dash), PrcCrit1)
5
3+
4/5
Sweeping Bolt (Hvy(Dash), PrcCrit1, Tor1")
4
3+
4/5
Gun Butt
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, GUNNER
6. Battle Sister Warrior
Battle Sister Warrior
A 2
M 6"
S 3+
W 8/8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Gun Butt
3
4+
2/3
Eq: Frag Grenade (Rng 6", Blast 2", Sat)
4
4+
2/4
Eq: Krak Grenade (Rng 6", Piercing 1, Sat)
4
4+
4/5
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, WARRIOR

Equipment

Phial Of Restoration

Once per battle, when an operative is activated, it can use this ability. If it does so, it regains up to 2D3 lost wounds.

Rosarius

Your BATTLE SISTER SUPERIOR ignores the Piercing weapon rule.

Purity Seal

Once per battle, when an operative is fighting in combat, making a shooting attack, or a shooting attack is being made against it, you can use the Command Re-Roll Tactical Ploy (see the Kill Team Core Book) without spending any CP.

Scourging Barbs

Each time an operative fights in combat, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice. If the result of that re-roll is a 1 or 2, the operative suffers 1 Mortal Wound.

Ploys

Divine Intervention
Firefight Ploy

Use this Tactical Ploy in the Resolve Successful Hits step of a combat or shooting attack, when an attack die would inflict damage on a friendly ADEPTA SORORITAS operative. Ignore the damage inflicted from that attack die.

Victory Through Death
Firefight Ploy

Use this Tactical Ploy when a friendly ADEPTA SORORITAS operative is incapacitated in combat by an enemy operative. Before that friendly operative is removed from the killzone, select one melee weapon it is equipped with and roll one attack die as if it is fighting in combat. If the result is a successful hit, you can immediately strike an enemy operative within Engagement Range of it. Then remove that friendly operative from the killzone as normal.

Storm Of Retribution
Firefight Ploy

Use this Tactical Ploy when a friendly BATTLE SISTER GUNNER or BATTLE SISTER HEAVY GUNNER operative is activated. Until the end of that operative's activation, ranged weapons it is equipped with lose the Heavy special rule and gain the No Cover special rule.

Divine Shield
Strategy Ploy

Until the end of the Turning Point, each time a shooting attack is made against a friendly ADEPTA SORORITAS operative, in the Roll Defence Dice step of that shooting attack, if you retain any critical saves, you can re-roll one of your failed saves.

Emperor's Guidance
Strategy Ploy

Until the end of the Turning Point, each time a friendly ADEPTA SORORITAS operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits, you can re-roll one of your attack dice.

Divine Calling
Strategy Ploy

Until the end of the Turning Point: Each time a friendly ADEPTA SORORITAS operative performs a Dash or Charge action, it can move an additional 1" for that action.

Tac Ops

Sweep & Clear
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Dominate
Seek And Destroy

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.

Rout
Seek And Destroy

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Plant Banner
Security

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.

Martyrs
Security

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.

Envoy
Security

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.