Marines
Common Abilities and Options
Lethal Parry:
Whenever this operative is retaliating, before resolving attack dice in Step 4 of the fight sequence, if you have any critical successes, you can immediately resolve one of them (before the NPO resolves any).
Operatives
1. Lieutenant Titus
A 2
M 6"
S 3+
W 12
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Heavy Bolt Pistol (Rng 8", PrcCrit1) | 4 | 3+ | 3/4 |
| Chainsword (Balanced) | 5 | 3+ | 4/5 |
Abilities
Lethal Parry1AP: Righteous FuryNotes
Righteous Fury: Player operatives within 6" of this operative regain up to D3+3 lost wounds (roll separately for each), then remove all Mortal Wound tokens from those operatives. This operative cannot perform this action more than once per battle.
2. Gadriel
A 2
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Bolt Rifle (PrcCrit1) | 4 | 3+ | 3/4 |
| Chainsword | 5 | 3+ | 4/5 |
Abilities
Lethal Parry1AP: Battle CryNotes
Battle Cry: Inflict D3+3 damage on each enemy operative within 3" of this operative (roll separately for each). This operative cannot perform this action more than once per battle.
3. Chairon
A 2
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Bolt Rifle (PrcCrit1) | 4 | 3+ | 3/4 |
| Chainsword | 5 | 3+ | 4/5 |
Abilities
Lethal Parry1AP: Auspex ScanNotes
Auspex Scan: Until the end of this operative's next activation, whenever a player operative is shooting, fighting or retaliating, add 1 to the Critical Dmg stat of its weapons, and its successes equal to or greater than 5 are critical successes. This operative cannot perform this action more than once per battle.