Left 4 Dead Zombie NPOs

Left 4 Dead Zombie NPOs

Common Abilities and Options

Group attack:
When 3 Zombies are in range they can all attack with Punch or Slash in one attack phase. no more than 3 can group attack at one time.

Grab and bite (2AP):
A zombie can grab and use the bite attack hiting on a 3+

Operatives

1. Zombie Basic NPO
Zombie Basic NPO
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Abilities
Group attack2AP: Grab and bite
28
2. Zombie Sprinter NPO
Zombie Sprinter NPO
A 2
M 9"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Abilities
Group attack2AP: Grab and bite
28
3. Zombie Tank NPO
Zombie Tank NPO
A 3
M 7"
S 4+
W 20/20
Weapons
ATK
HIT
DMG
Tank Punch (Tor 1, Dev 2)
2
3+
4/5
Throw Heavy Object (Tor 2, Prc 1)
5
3+
4/5
Abilities
Indiscriminate Destroyer2AP: TANK IT1AP: RAGE

Indiscriminate Destroyer: all Player operatives and NPOs become valid targets if in range of attacks

TANK IT (2AP): Use when NPO takes damage. all incoming damage total is reduced to 1. can only be used one time

RAGE (1AP): NPO has a 2+ save for remainder of the turning point.

40
4. Zombie Hunter NPO
Zombie Hunter NPO
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Abilities
1AP: Pounce2AP: Grab and bite

Pounce (1AP): With a clear line of sight NPO can jump up to 12inch to targeted operative. and begin Melee hunter strikes first.

28
5. Zombie Smoker NPO
Zombie Smoker NPO
A 3
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Spew toxic fumes (Tor 2, Rng 3")
6
2+
3/3
Abilities
2AP: Grab and bite1AP: Snare tongue

Snare tongue (1AP): Range 12 . NPO uses this ability can grab and drag to them to NPO begins melee.

28
6. Zombie Spitter NPO
Zombie Spitter NPO
A 3
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Acidic Spit (Dev 1, ACID)
6
3+
2/2
Abilities
2AP: Grab and biteAcidGroup attack

Acid: after using Acidic Spit ranged attack place a marker on the ground at target location and the acid will do damage to anything in its 3 inch range the marker stays for 1 turning point

28
7. Zombie Witch NPO
Zombie Witch NPO
A 3
M 9"
S 3+
W 15/15
Weapons
ATK
HIT
DMG
Witch claws (Prc 1, Dev 2)
3
2+
4/6
Abilities
Dormant stateFocused Fury

Dormant state: when the witch is on the field they do not move untill disturbed by operatives entering 6 inch range or shooting the witch activating Focused Fury

Focused Fury: after being disturbed the witch immediately moves 6 inches to the target and if in engagement range will start melee combat regardless of turn order.

28Dormant
8. Zombie Boomer NPO
Zombie Boomer NPO
A 2
M 6"
S 5+
W 8/8
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Boomer barf (BoomerStink)
6
2+
1/1
Abilities
Boomer stinkExplosive death

Boomer stink: when a boomer successfully hits an operative summon D6 Basic zombies and immediately move all zombies on table 3 inches to target even if already in an engagement.

Explosive death: when this NPO dies Boomer puke is sprayed on all Ops in a 3 inch range

28

Equipment

Painkillers
Defib
Molotov
Medkit
Adrenaline shot
Official Goofy Goobers Membership card
Special ammo

Ploys

Tac Ops