Tyranid NPO
Common Abilities and Options
Behavior:
1. Fight.
-
Charge the closest player operative via the shortest possible route.
-
Reposition towards the closest player operative via the shortest possible route.
-
Dash towards the closest player operative via the shortest possible route.
Operatives
1. Neurogaunt
Hormagaunt
A 2
M 6"
S 5+
W 6
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 4+ | 2/4 |
Abilities
Behavior2. Termagant
Termagant
A 2
M 6"
S 5+
W 6
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Ranged Bio-Weapon | 4 | 4+ | 2/3 |
| Claws & Teeth | 3 | 4+ | 2/3 |
Abilities
Behavior3. Barbgaunt
Tyranid Warrior
A 2
M 6"
S 4+
W 16
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Ranged Bio-Weapon | 5 | 4+ | 3/4 |
| Boneswords | 4 | 4+ | 4/5 |
Abilities
BehaviorSynaptic BacklashSynapse4. Lictor
Lictor
A 2
M 6"
S 4+
W 20
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Claws & Talons | 5 | 3+ | 4/6 |