Traitor Guardsmen

Traitor Guardsmen

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fight
  • Shoot
  • Charge the closest enemy operataive via the shortest route possible.
  • Fight
  • Reposition to a location within 6" objective marker. If not, where there is an objective marker visible to this NPO.
  • Dash to light terrain. If possible, to a location where there is a valid target that is not obscured.

Fighter 3":
This NPO can perform two Fight actions if an objective marker is within 3".

Infiltrator:
This operative can perform the Charge action while it has a Conceal order.

Soldier:
Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.

Shooter:
This NPO can perform two Shoot actions if it is on Vantage terrain.

Fighter:
This NPO can perform two Fight actions if an objective marker is within its control zone.

Demolitions:
Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".

Operatives

1. Fighter Tough
Fighter Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
4+
3/4
Combat Blade (Bal)
4
3+
3/4
Abilities
BehaviourFighter 3"
FIGHTER, NPO, TOUGH
2. Fighter Tough
Fighter Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
4+
3/4
Combat Blade (Bal)
4
3+
3/4
Abilities
BehaviourFighter 3"
FIGHTER, NPO, TOUGH
3. Infiltrator Trooper
Infiltrator Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Silent Sidearm (Rng 8", Silent)
3
4+
2/3
Blade
4
4+
3/4
Abilities
BehaviourInfiltrator
INFILTRATOR, NPO, TROOPER
4. Infiltrator Trooper
Infiltrator Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Silent Sidearm (Rng 8", Silent)
3
4+
2/3
Blade
4
4+
3/4
Abilities
BehaviourInfiltrator
INFILTRATOR, NPO, TROOPER
5. Soldier Trooper
Soldier Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Abilities
BehaviourSoldier
SOLDIER, NPO, TROOPER
6. Soldier Trooper
Soldier Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Abilities
BehaviourSoldier
SOLDIER, NPO, TROOPER
7. Shooter Trooper
Shooter Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, TROOPER
8. Shooter Trooper
Shooter Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, TROOPER
9. Fighter Trooper
Fighter Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Blade
4
4+
3/4
Abilities
BehaviourFighter
FIGHTER, NPO, TROOPER
10. Fighter Trooper
Fighter Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Blade
4
4+
3/4
Abilities
BehaviourFighter
FIGHTER, NPO, TROOPER
11. Demolition Trooper
Demolition Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
4+
4/6
Knife
3
4+
2/3
Abilities
BehaviourDemolitions
DEMOLITIONS, NPO, TROOPER
12. Demolition Trooper
Demolition Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
4+
4/6
Knife
3
4+
2/3
Abilities
BehaviourDemolitions
DEMOLITIONS, NPO, TROOPER

Equipment

Ploys

Tac Ops