Necron NPOs

Living Metal: recover 2 wounds on each turning pint

Reanimation Protocol: Roll a D6 on a 3+, reanimate the necron warrior with D3+2 wounds. Can only happen once

Necron NPOs

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fight
  • Shoot
  • Reposition to a location within 3" of another NPO if possible, if not, where there is an objective marker visible to this NPO.
  • Shoot universal equipment frag grenade.
  • Dash to light terrain. If possible, to a location where there is a valid target that is not obscured, if not, where there is an objective marker visible to this NPO.

Soldier:
Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.

Frenzied:
This NPO can perform two Fight actions during its activation.

Operatives

1. necron warrior
Soldier Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Abilities
BehaviourSoldier
Notes

6+ save

SOLDIER, NPO, TROOPER
2. Lychguard
Frenzied Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
3/4
Abilities
BehaviourFrenzied
FRENZIED, NPO, WARRIOR
3. Overlord with Blade
Fighter Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
4+
3/4
Abilities
BehaviourFighter 3"
Notes

can only blind fire, beyond 6" -2 to hit, without LOS -1 Swaps to engage when ops are within 6"

Fighter 3": This NPO can perform two Fight actions if an objective marker is within 3".

FIGHTER, NPO, TOUGH
4. Royal Warden
Specialist Trooper
A 2
M 7"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Carbine (Rng 12")
5
4+
1/3
Abilities
BehaviourSpecialist
Notes

Improves save of allied operatives within 3" by 1. Swaps to engage when ops are within 6"

Specialist: Improve this NPO's Save stat by 1 when it is within 3" of an objective marker.

SPECIALIST, NPO, TROOPER
5. Immortal(gunner)
Shooter Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Abilities
BehaviourShooter

Shooter: This NPO can perform two Shoot actions if it is on Vantage terrain.

SHOOTER, NPO, TROOPER
6. Immortal(flamer)
Demolition Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
4+
4/6
Abilities
BehaviourDemolitions

Demolitions: Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".

DEMOLITIONS, NPO, TROOPER
7. Overlord with Translocation Shroud
Frenzied Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Combat Blades (Relentless)
5
3+
3/4
Abilities
BehaviourFrenzied
Notes

(plagueridden)

FRENZIED, NPO, TOUGH
8. Flayer
Soldier Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Knife
3
4+
2/3
Abilities
BehaviourSoldier
Notes

group activate 2

SOLDIER, NPO, TROOPER
9. Skorpekh Destroyer
Frenzied Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Heavy Blade (Punishing)
4
4+
4/5
Abilities
BehaviourFrenzied
FRENZIED, NPO, TROOPER
10. Skorpekh Destroyer(copy)
Frenzied Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Heavy Blade (Punishing)
4
4+
4/5
Abilities
BehaviourFrenzied
FRENZIED, NPO, TROOPER
11. Skorpekh Destroyer(copy)
Frenzied Trooper
A 2
M 6"
S 5+
W 7/7
Weapons
ATK
HIT
DMG
Heavy Blade (Punishing)
4
4+
4/5
Abilities
BehaviourFrenzied
FRENZIED, NPO, TROOPER

Equipment

Ploys

Tac Ops