Titus Mission Pack

Titus Mission Pack

Common Abilities and Options

Behavior:
1. Fight

  1. Charge the closest player operative via the shortest possible route.

  2. Shoot the closest player operative.

  3. Reposition towards the closest player operative.

  4. Dash towards the closest player operative.

Operatives

1. Tyranid Warrior
Tyranid Warrior
A 2
M 6"
S 4+
W 16/16
Weapons
ATK
HIT
DMG
Ranged Bio-Weapon
5
4+
3/4
Boneswords
4
4+
4/5
Abilities
BehaviorSynaptic BacklashSynapse

Synaptic Backlash: Whenever this operative is incapacitated, before it is removed from the killzone, inflict D3 damage on each Hormagaunt and Termagant within 3" of it (roll separately for each).

Synapse: Whenever a Hormagaunt or Termagant NPO is shooting or fighting within 3" of this operative, retain one attack dice as a normal success for that operative without rolling it.

2. Hormagaunt
Hormagaunt
A 2
M 6"
S 5+
W 6/6
Weapons
ATK
HIT
DMG
Scything Talons
4
4+
2/4
Abilities
Behavior
3. Termagant
Termagant
A 2
M 6"
S 5+
W 6/6
Weapons
ATK
HIT
DMG
Ranged Bio-Weapon
4
4+
2/3
Claws & Teeth
3
4+
2/3
Abilities
Behavior

Equipment

Ploys

Tac Ops