Chaos Daemons

Chaos Daemons

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fight
  • Shoot
  • Charge the closest enemy operataive via the shortest route possible.
  • Fight
  • Reposition to a location within 6" objective marker. If not, where there is an objective marker visible to this NPO.
  • Dash to light terrain. If possible, to a location where there is a valid target that is not obscured.

Soldier:
Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.

Operatives

1. Daemon Prince
Fighter Heavy
A 3
M 6"
S 3+
W 14/14
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
3+
3/4
Heavy Blade (Punishing)
4
3+
4/5
Abilities
BehaviourFighter 6"

Fighter 6": This NPO can perform two Fight actions if an objective marker is within 6"

FIGHTER, NPO, HEAVY
2. Skulltaker
Soldier Tough
A 2
M 6"
S 4+
W 10/10
Weapons
ATK
HIT
DMG
Assault Firearm (Rng 12", Rnd)
4
3+
3/4
Blade
4
3+
3/4
Abilities
BehaviourSoldier
SOLDIER, NPO, TOUGH
3. Bloodletter
Soldier Warrior
A 2
M 6"
S 4+
W 8/8
Weapons
ATK
HIT
DMG
Blade
4
4+
3/4
Abilities
BehaviourSoldier
SOLDIER, NPO, WARRIOR

Equipment

Ploys

Tac Ops