Chaos Daemons
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.
If if cannot, give it a Conceal order.
- Fight
- Shoot
- Charge the closest enemy operataive via the shortest route possible.
- Fight
- Reposition to a location within 6" objective marker. If not, where there is an objective marker visible to this NPO.
- Dash to light terrain. If possible, to a location where there is a valid target that is not obscured.
Soldier:
Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.
Operatives
1. Daemon Prince
Fighter Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Heavy Sidearm (Rng 8", PrcCrit1) | 3 | 3+ | 3/4 |
| Heavy Blade (Punishing) | 4 | 3+ | 4/5 |
Abilities
BehaviourFighter 6"FIGHTER, NPO, HEAVY
2. Skulltaker
Soldier Tough
A 2
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Assault Firearm (Rng 12", Rnd) | 4 | 3+ | 3/4 |
| Blade | 4 | 3+ | 3/4 |
Abilities
BehaviourSoldierSOLDIER, NPO, TOUGH
3. Bloodletter
Soldier Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blade | 4 | 4+ | 3/4 |
Abilities
BehaviourSoldierSOLDIER, NPO, WARRIOR