Tyranids NPOs
Common Abilities and Options
Behavior:
1. Fight.
-
Charge the closest player operative via the shortest possible route.
-
Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this, if able).
-
Dash towards the closest player operative, to cover if possible.
Operatives
1. Lictor
Lictor
A 2
M 6"
S 4+
W 20
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Claws & Talons | 5 | 3+ | 4/6 |
Abilities
BehaviorHiddden Predator2. Tyranid Warrior
Tyranid Warrior
A 2
M 6"
S 4+
W 16
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Ranged Bio-Weapon | 5 | 4+ | 3/4 |
| Boneswords | 4 | 4+ | 4/5 |
Abilities
BehaviorSynaptic BacklashSynapse3. Hormagaunt
Hormagaunt
A 2
M 6"
S 5+
W 6
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Scything Talons | 4 | 4+ | 2/4 |
Abilities
Behavior4. Termagant
Termagant
A 2
M 6"
S 5+
W 6
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Ranged Bio-Weapon | 4 | 4+ | 2/3 |
| Claws & Teeth | 3 | 4+ | 2/3 |